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Topics - Chakib

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31
[Max] Resolved Feature Requests / AO corona pass
« on: 2013-04-01, 17:28:28 »
It would be a nice add.

32
Gallery / Interior scene
« on: 2013-03-31, 15:28:42 »
Hi, this is an old personal interior scene i did i've decied to render it with Corona
Renders took about 2 hours + Post + downscaled and noise redudeced ( alpha 4 is noisier than alpha 3 )

PT- HD cache 4-10





33
Hi, as i've said i share my scene



Only Max 2013 x64
Download :

http://corona-renderer.com/stuff/Cosmetics_RabiaChakib.zip

34
[Max] Resolved Bugs / Blur/Filtering bug
« on: 2013-03-28, 03:48:50 »
Hi guy i think i'm having a serious annoying bug here, i explain :

As you know i did render a cosmetics scene lately it was rendering fine, but after reopening the saved scene tonight i've found that the diffuse map of the "reality cream" texture was blurred and the the blur is set to 1, so the blur value bug is back i think.

Also the filtering modes are acting really weird : here in bump map of the "reality cream" is not giving me that fine result of the first final render, i didn't change anything in the scene i just open and render, and the bump look is not like before ! also when choose to not use the filtering mode, the bump is disabled ! it happens only with some grayscale maps and others no :S+

Just to let you know i'm using Blend for this model.

I use the latest daily 2013-03-24 multiscatter, forestpack legacy

some pics to explain :

Final fine result : Diffuse Blur is set to 1/Bump value 6/ Bump Blur set to 1/ Pyramid mode


reopen the scene - same value as above / Pyramid mode ( same thing with Summed Area )


Diffuse blur set to 0.01/Bump value 6/ Bump Blur set to 0.01 ( in the fine final render the blur was set to 1 and there was no problem )
Pyramid Mode


Diffuse blur set to 0.01/Bump Blur set to 1/Pyramid Mode ( same thing with Summed Area )


Bump value 6/Bump blur set to 1/ No Filtering


35
Work in Progress/Tests / Villa
« on: 2013-03-26, 03:59:52 »
Hi, this is an old personal project i'm updating it these days, and i wanted to render it with corona this time, so i'm working on its materials and elements etc and this is the first test.

I did use forestpack here since it's compatible now and it does a pretty good job, only thin is the noise still appearing even after about 3h30  of rendering ( second image ) for an exterier scene.

There is also some weird few white dots even if i used only an hdri map with no additional light.

i used PT-PT 4-10


36
[Max] Resolved Bugs / Camera clipping
« on: 2013-03-25, 22:38:07 »
I think the camera clipping is not working for me in the latest daily build, anyone else to confirm ?

37
Gallery / Cosmetics
« on: 2013-03-23, 11:32:10 »
With Corona Renderer ;)

Hi guys, this is a speed work of about 40 min, render took about 5 Hours, i had to remove the noisy reflections of the invisible colored lights in the background on the floor in Photoshop ( even with the sampler turned in Per-pixel M+C in debug mode ),at first i tought it was the glossiness of the floor that produce it + DOF, but still the lights reflection  noise was exagerated.

PT-PT 4-10





38
Gallery / Leather sofa
« on: 2013-03-21, 17:01:28 »
Hi, this is one of my sofa models i did before, rendered with Corona.
PT+PT 4-10
Rendertime for each one : 2H
no post only removing some few noise on shadows.





39
Gallery / Cola
« on: 2013-03-15, 13:52:08 »
Hi guys,

This is an old personal work with realflow, i wanted to render it with corona before but there were fireflies at that time, so now with the latest legacy build it  renders great ( and yes i can't open the  scenes done with an old alpha corona sadely so i did a merge ), then i wanted to test some cola material and this is the result

PT+PT 4-10 with DOF
Motion blur is not supported here with reaflow...
Rendertime 10h ( all night sleep )

Only light diffuse glow post in photoshop

Great job guys !

40
Gallery / Penguin for fun
« on: 2013-02-09, 19:26:59 »
Hi coronians,

This is a model that i did in max and zbrush just for fun to sculpt it and paint a test texture for it ( i was bored ) I've decide to render it with corona

i used PT+PT 6-10

41
[Max] Resolved Feature Requests / Resume render file
« on: 2013-01-18, 05:25:03 »
Hi, i have a suggestion about a nice feature like in maxwell render :  the mxi file is great to use later to resume the render at a certain time, so you can add more quality whenever you want without restart the render.

A resume file for corona will be a great thing if possible.

42
Gallery / iKitchen
« on: 2013-01-14, 20:38:51 »
Hi guys hope you're fine !
Updated :
Here is my new scene of a kitchen rendered with Corona ;)

PT+HD cache 16-10
Rendertime :
Full kitchen : 7h30
faucet scene : 4h

This is only the first render ( with  P.Production ), some materials must be fixed and reviewed in the next renders soon...



43
Gallery / Franke Faucet
« on: 2012-12-30, 18:09:36 »
Hi all,


Here is a sink and a faucet from Franke i've decided to model it for my wip kitchen scene ( wich it will be with Corona of course lol )

PT+PT 8-10
with DOF

P.Production with Photoshop and AfterFX

rendertime : about 2 Hours ( the one with cherries i let it renders all the night  for about 9 hours )

Hope you like it ;)


44
[Max] Resolved Bugs / Bidir bug
« on: 2012-12-22, 14:27:44 »
Hi,

i've found a bug in 2012-12-18 legacy build : when choosing Bidir and hit render, max crashes !

45
Gallery / Old Classic Sofa
« on: 2012-12-08, 20:03:22 »
Hi dear Corona lovers,

i wanted to test my old model of an old classical sofa and here is the result

Also i wanted to test an old metal shader with CoronaAO

ps : wood bump is too high i know lol

Rendertime : 2h
PT+HD cache

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