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Messages - poko

Pages: 1 [2] 3 4 5
16
Work in Progress/Tests / Re: First WIP
« on: 2014-01-04, 16:37:02 »
I like it.
Especially the small things on the wooden floor.
One hour for that kind of render if you just started CR I think is great ;)
Nice gentle DOF. Keep going.


17
Gallery / Re: Bug´s Life
« on: 2014-01-03, 14:38:19 »
Nice:)

18
Hi Rafpug.
Yes for some animation I do like you says in Vray or Final Render.
Here this example how:
http://help.chaosgroup.com/vray/help/150SP1/tutorials_imap2.htm
t=1206

Here in Corona I think is not working this way yet.
So why I did the tests for.
Maybe I'm wrong, and this working well in Corona, but saved file is the same size when you cache one frame or every 2 or 3 frames. So like Fobus noticed:
"Don't You think that in Your setup HD cache was saved for one frame only (the last one rendered in pre-calc pass)? Therу is no option for saving HD cache for animation or I'm missed somthing? I think You have no flickering because You have HD cache pre-calculated. But there is no way for this method for real animation if you have animated characters, lights etc."

19
Hi Fobus.
Thanks for feedback.
I need to try your way.
But 50 min. for frame is way to long. Hope next version can speed up this.
Thx for patience:).

20
Cash is pre-calculated every frame, load and render.
This is the same test as v5. just in post reduce noise.
Strange is that in my test (compare to Fobus test) I don't have flickering problem, just noise.

Don't You think that in Your setup HD cache was saved for one frame only (the last one rendered in pre-calc pass)? Therу is no option for saving HD cache for animation or I'm missed somthing? I think You have no flickering because You have HD cache pre-calculated. But there is no way for this method for real animation if you have animated characters, lights etc.

Ok I see. Now I see that is just one frame cached. Thanks a lot;)
Btw.
Nice render, something different design then I daily see.
How you manage no flickering and noise remove?
Is helping change PS to 100 as Rawalanche suggest?
Best.
PO

21
Hi Rawalanche.
I want to find no flickering solution.
I just make some tests with attached scene hope can help.
I'm new in Corona and I'm not doing "viz" like almost all "experts" here.
So for me more important is rendering animation, fast, no flickering, etc.

22
Hi Rafpug.

PT-32
MSI-20
HD-1024
Cash is pre-calculated every frame, load and render.
This is the same test as v5. just in post reduce noise.
Strange is that in my test (compare to Fobus test) I don't have flickering problem, just noise.
Best.
PO

23
[Max] General Discussion / Re: Network
« on: 2013-11-18, 13:51:51 »
Thanks guys

24
Some tests with your scene.
Best.

25
Gallery / Re: getting the hang of corona
« on: 2013-11-17, 20:03:02 »
Your AO is to big, goes to fare.
Try to make smaller value for distance.
Another thing is to decrease opacity of AO.
Wood looks like to texture resolution is to small.

26
Gallery / Re: My First Corona Renderer Image
« on: 2013-11-11, 20:06:35 »
I like it. I'm not sure just about reflection on table.

27
[Max] General Discussion / Re: Water: help for shader =)
« on: 2013-11-08, 10:26:01 »
Hi.
Maybe this tread help you. Is water pool but get the idea:
http://forum.corona-renderer.com/index.php/topic,1081.0.html

Best.
PO

28
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-11-07, 22:13:45 »
We did one commercial with interior rendering where we have moved camera and all object in scene transforming. That was challenge.
We try many tricks to reduce flickering (not talking about noise). So why I'm looking for renderer where I don't have to worry about precalculation, cache, save, load, render again.
Why this is not automatically? When I have to render still just check still, when I need to render camera movement-check this option, when I need to render animated character with camera moving just check this option or in ideal word soft knows that camera move or character is dancing end make proposal settings. Is that really problem for good programmer do this? Or maybe is not necessary or not possible?
I'm just asking. I don't know anything about programming. I want just get clean render :C
Ok, ufff.
All the best.
PO

29
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-11-07, 16:35:27 »
A ok.
20 min. per frame is quite ok.
I hope Corona can do it faster without flickering:)
Best.

30
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-11-07, 13:51:00 »
O thanks. I try to find ;)
I saw animation with this bed.
How did you achieve flickering? Is Brute Force?
Thx.
PO.

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