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Messages - Ondra

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1
[Max] Daily Builds / Re: Clouds playground!
« on: 2022-12-06, 19:25:03 »
We continue to love the clouds.  However we're working on an island project right now where it's typical to see distant clouds on the horizon (pink at sunset, etc) but NO clouds above you.  It's just a certain 'look' we're after.  Is that possible with the corona sky clouds?  I've modified the seed endlessly, and dropped the height limit to as low as I can but just can't quite seem to create a 'horizon bias.'

Thanks!
try doing cloudy + cloudless CoronaSky and blending them with some angle-based falloff map... maybe it will work reasonably...

2
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2022-11-13, 20:02:01 »
I know this has all been requested years ago but I'd really love to see an updated benchmark that has the following:

- ability to run multiple tests automatically and take an average (and best) result
- something that's at least taking 5 or 10 x longer than currently on an average machine, to allow proper time for any throttling to take real effect etc.
- something that uses multiple render elements with denoising (which stresses the CPU a lot more and helps judge temps)
- outputs the result to desktop automatically
We are working on new benchmark to be released during v10 cycle, that will have everything mentioned here, probably except for the denoising (unless we add it as a separate benchmark, but it is still tricky, as denoising is a finite workload. We want the benchmark to run for a fixed amount of time this time)

3
[Max] Feature Requests / Re: Collaberation tool Corona
« on: 2022-11-11, 12:14:14 »
(yes, this was real vlado who couldnt log in on his main account, we fixed that ;))

4
Note that as usual, we are waiting with next version daily builds until we release a hotfix for version 9 (containing only 3 minor fixes).

Meanwhile we have a changelog with 29 changes so far for the first daily build, so stay tuned ;)

5
Great suggestion! Hopefully this won't take 2 years to implement
done

6
Solo comes with Cosmos, yes. You will have to contact our support to change the plan from Premium into Solo

7
Yes, the emails were sent in wrong order, we are putting the proper info on the website. You will be able to switch to to yearly pricing to more or less keep the current price

8
Hi,
we are in the middle of a release and the emails were sent in wrong order. While the Premium subscription with Phoenix/Scans/Player is more expensive, there is also Solo with just Corona for €322.80/year. Legacy monthly users (who pay monthly without interruption and were able to keep the old prices) can switch to yearly payments, which is essentially the same for them (they are subscribed without interruption), just 1 yearly payment instead of 12 monthly. You should get the rest of the information about plans and your options today.

9
Hi Devs

Latest Daily - when i try and import an asset from Chaos Cosmos, it crashes max (max 2023.2)
on new downloaded assets its worked fine, but when i download the 'shutters' assets it crashes max
will be fixed in next RC

10
there is some hope since OSL does it, but we need to manage our expectations ;)

11
it is just not possible in the 3dsmax node editor API

12
And are you familiar with Autodesk products? :D

13
oh yes, I would love this, but you can guess what is the issue... ;)

14
yes, we want to have the trimming feature implemented internally with just a checkbox in the future. It requires some internal changes first though. When done, it will work the same also for ForestPack

15
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-10-03, 16:09:42 »
Reset for new release cycle, implemented features removed from the poll ;)

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