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Messages - marche3d

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Please add something to be able to detect overexposed areas like in V-Ray, maybe also an autoexposure and autowhite balance too and finally I like the sky can have stars, moon... a full weather system... a sky with more features like this https://www.physicaladdons.com/psa/?v=711&fbclid=IwAR1s_HeXXmcn22esO_DLFSCpp-fJZCegGb9NBkNFXXKfGWpu7ZnAyVRYeQ4/ or https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky

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Hello, in Corona 8, how can I see the emission render element through a glass...?? before it was possible!!! I don't know if it's a problem with this version or it's done differently now...

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[Max] I need help! / Re: Light conversion to watts questions
« on: 2022-03-30, 01:57:23 »
I belive it´s better and easier to add Watts unit to Corona lights and for the emitted material too if it is used to illuminate as well and without having a unit it is more difficult to use correct lighting parameters for lamps!!!

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[Max] Feature Requests / Re: Show overexposed areas in VFB
« on: 2022-03-23, 18:28:34 »
I'm sorry I didn't see it when I looked for it!!!

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[Max] Feature Requests / Show overexposed areas in VFB
« on: 2022-03-23, 00:18:33 »
Hello guys I would like to request:

Somehow highlight the overexposed areas in the VFB for better and easier control of the exposure and burn areas (like in V-Ray) :)

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[Max] Resolved Bugs / Re: Corona Color Correct and HDRI
« on: 2021-12-20, 14:25:10 »
Hi guys I wanted to know if this is going to be corrected for Corona 8 since in 7 still have the same problem...

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Thank you very much for the clarification =)

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[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-12-15, 16:56:32 »
Actually the Lightmix extended to materials, textures it already exists since 2013, unfortunately it stopped developing... but it would be great to adapt it to the Corona VFB

Motiva COLIMO 1.7 LINK:
t=242s

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[Max] Resolved Feature Requests / Slicer Material request
« on: 2021-12-15, 14:33:33 »
I would like to request that the slicer material could keep the original material (where it cuts) :)

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[Max] Feature Requests / Distributed Render request
« on: 2021-12-15, 14:24:11 »
I would like to request that the local host can be deactivated in the Distributed Render, to only render with the slaves machines and continue working on the main machine!!! I know it can be done with BB, but it would be great feauture to be able to do with DR too :)

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