Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: kahein on 2014-01-05, 14:01:41

Title: My BMW animation contribution
Post by: kahein on 2014-01-05, 14:01:41
Hi everyone.
This is the first work workingprogress i can show you.
This was made in the firt time with vray but i decide to convert it to corona.
i will describe how i made it later

https://vimeo.com/83394449 (https://vimeo.com/83394449)
pass:&é"'

C&C are all welcome
Title: Re: My BMW animation contribution
Post by: 30pips on 2014-01-05, 17:00:21
looks very good and clean, but feel like there is not enough realism in the scene.(you know what i mean?)
miss the water splash... :)
can you share more information?
time per frame?
solution for render?

thanks...


Title: Re: My BMW animation contribution
Post by: kahein on 2014-01-05, 19:33:24
it's a working progress, i still have work on it. i have plan to add puddle splashes and flare to the light of the car.
It was render with corona PT+HD with Hdcache save , only one sun and sky  for the light.
models and props made with Modo and Max, texture photoshop and Mari, comp with nuke.
render was ~40mn per frame on i72600k and bi xeon e5520 and ~20min per frame on e52630
the first plan have 3d motion blur, the rest was add in nuke.
Title: Re: My BMW animation contribution
Post by: kahein on 2014-01-05, 20:24:47
I really love corona. I follow it from the alpha 4. From 2 month now i use it at work with alpha 5.
Damn its a great and robust render. Il really like the simplicity of the settings. Vray sucks in this part. You lost to much time try to think what the settings you enter will do to your final render. To much parameters.
Corona can compete IMO with renderer like Arnold.
Title: Re: My BMW animation contribution
Post by: 30pips on 2014-01-05, 20:37:09
it's a working progress, i still have work on it. i have plan to add puddle splashes and flare to the light of the car.
It was render with corona PT+HD with Hdcache save , only one sun and sky  for the light.
models and props made with Modo and Max, texture photoshop and Mari, comp with nuke.
render was ~40mn per frame on i72600k and bi xeon e5520 and ~20min per frame on e52630
the first plan have 3d motion blur, the rest was add in nuke.
Great.
Textures looks very good.
Hope to see the final result soon.
Title: Re: My BMW animation contribution
Post by: kahein on 2014-01-05, 20:42:57
Thanks. I hope i can finish it soon. I want to do the splashes with Houdini ( for my learning process)
Maybe and I hope corona will be dev on Houdini. It will be great.
Title: Re: My BMW animation contribution
Post by: poko on 2014-01-06, 00:05:28
Hi.
What I like here is that is animation. Great.
But editing leaves much to be desired.
Rendering it self is quite nice but you have to take care now more on camera movement.
Idea is ok, but try to go back little bit back when going over the car and can be higher or lower then.
Now we see just "corner" part of the car. Try to think like you want to sale this car.
Don't take me wrong I try to help you get right.
If this is work in progress don't put to gallery just find "work in progress" place in this forum.
Title: Re: My BMW animation contribution
Post by: kahein on 2014-01-06, 09:11:29
You right. Who know how to move this thread to the Wip section.
I will rework the camera when she over the car.
I dont want to sell the car i want to give the sensation of speed in a short time in a short place.
Thanks fort your comment.
Title: Re: My BMW animation contribution
Post by: Ondra on 2014-01-06, 10:35:04
moved
Title: Re: My BMW animation contribution
Post by: kahein on 2014-01-06, 10:51:20
Tanks keymaster.