Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2017-05-10, 15:58:56

Title: CoronaMix doesn't show correctly in viewport
Post by: cecofuli on 2017-05-10, 15:58:56
Hi =)
as in the title, CoronaMix doesn't show correctly in viewport.
The same map, created with Composite, is perfect.
The map is created by using three different UVW modifiers, with 3 different Mapping channels.

(http://www.francescolegrenzi.com/Temp/Corona/0163_CoronaMix_vs_Composite.jpg)
Title: Re: CoronaMix doesn't show correctly in viewport
Post by: cecofuli on 2017-05-10, 18:16:27
And, is it normal this huge difference in rendering time between the different blending modes?

(http://www.francescolegrenzi.com/Temp/Corona/0164_CoronaMix_Rendering_Time.jpg)
Title: Re: CoronaMix doesn't show correctly in viewport
Post by: karnak on 2017-05-10, 19:12:03
I think the rendering time difference could be related to the out of range albedo.
Title: Re: CoronaMix doesn't show correctly in viewport
Post by: cecofuli on 2017-05-10, 21:50:26
Maybe
Title: Re: CoronaMix doesn't show correctly in viewport
Post by: Ondra on 2017-05-12, 11:06:38
yep, definitely looks like it is
Title: Re: CoronaMix doesn't show correctly in viewport
Post by: Ondra on 2022-09-15, 17:52:56
The map preview was improved in high quality viewport