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Messages - fa2020

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61
Gallery / Re: Scirocco R @ Nurburgring 24h
« on: 2017-05-04, 11:35:46 »
Nice, Can I ask you that how you managed to get a noise free shot? How long did it take to render each scene?

62
Gallery / Re: HRE WHEELS
« on: 2017-05-02, 16:02:50 »
Overall work is nice but I have to point out that the tire doesn't have any specifications. For example, its sidewall doesn't show the type of the tire, radial band or bias type, ply counts, manufacturing date, DOI, size of the tire, etc. Did you model the tire, or is it a pre-made one?

63
Gallery / Re: Apartment NÂș 13
« on: 2017-04-30, 20:57:41 »
Hi,
Very nice. I like the sense of the work. It's really beautiful. But as I know, Corona 1.6 has not been released yet.

64
Gallery / Re: b@w
« on: 2017-04-29, 17:45:17 »
Amazing job!! Beautiful sculpture and great render!!
The overall work is good but the sculpture is pre-made.

65
Gallery / Re: Corona Automotive Renders
« on: 2017-04-25, 04:59:50 »
Well done but I have to say that it's quite unrealistic in the term of lighting, materializing, rendering and modeling. Don't bother by me.

66
Gallery / Re: Coffee$Cookies
« on: 2017-04-22, 19:35:13 »
Nice, but too much noisy.

67
[Max] General Discussion / Re: Curvature map
« on: 2017-04-19, 14:20:45 »
To be honest I never used curvature map, can you show some images how this works?
For producing shots like this, you need to work out a proper curvature map alongside other textures:

68
[Max] General Discussion / Curvature map
« on: 2017-04-18, 15:59:46 »
Hi guys,
Is there any curvature map in Corona? I didn't find anything.
If there is no curvature map, how can we generate such a map in  Corona? I want to make a procedural texture.

69
General CG Discussion / Re: How to model complex shapes
« on: 2017-02-25, 12:41:05 »
Yes, it's possible to model that in 3ds max with polygons, although there also are other ways to do it.
I suggest to create account on polycount forum and make it your second home ;] http://polycount.com/discussion/157205/how-u-model-dem-shapes-image-ripped
Thank you,
Did you mean using combination of 3ds max and Zbrush?

70
General CG Discussion / How to model complex shapes
« on: 2017-02-25, 12:06:01 »
Hi guys,
Excuse me I know that my question isn't related to Corona Renderer but please help me if you have any idea.
In brief, how can we make the model you see below? I mean, can we model it just using 3ds max polygonal technique?
There are handsome other examples that are more complex than this model. When I try to go about such a complex model, I cannot achieve a clean topology. When I add turbosmooth, it turns into a mess especially the curved areas. An another simple example is cutting a square hole into a cylinder(its side). I cannot do it in 3ds max. When I add turbosmooth, there are some wrinkles and messes at the edges of the square hole. Adding more resolution to the model and the areas around the square hole doesn't even help. Please guide me.
And again, Excuse me that my question isn't relevant to this forum.

71
Gallery / Re: Bullets
« on: 2017-02-19, 05:33:27 »
Quote
What was used to scatter them with no intersections?
I used MassFX for this type of simulation.

72
Gallery / Bullets
« on: 2017-02-18, 20:12:43 »
Hi guys,
This is my recent work. It's simple but lovely, at least for me. I hope you liked it.

73
Gallery / Re: Mercedes S Coupe in Hong Kong
« on: 2017-02-14, 14:21:43 »
Nice work,
How many passes did you allow to Corona Renderer to achieve such a sharp and clear shot? I mostly meant the car interior scene.

74
Gallery / Re: Mazda
« on: 2017-02-11, 12:00:26 »
This is simply nice...i love the plastic and rim shader mostly...the car paint itself might need more tweaking but nice clean render in general :)
Thanks.

75
General CG Discussion / High quality gun model
« on: 2017-02-11, 11:56:53 »
Hi guys,
Can anybody help me to download a free high quality gun model for practicing some rendering techniques? Any type of gun is appreciated like AK47, Colt, etc. but it should be free.

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