Author Topic: Alpha problem with backplate  (Read 2674 times)

2020-10-21, 11:36:55

malindis

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Hello,

I'm on Mac with Corona 6 hot fix 1 and C4D s22.

I have a simple scene with a backplate for the sky (not for lightning the scene but only for visibility). This backplate is assigned with a light material where I put the picture of the sky. This material emits no light (Emit light to OFF) and in the advanced settings I have unchecked the Visible to alpha channel...

Now when I render the images, the backplate is still visible in my alpha !!! why is that ?

Thanks for your help.

Best

stefan

2020-10-21, 11:47:59
Reply #1

Beanzvision

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Hi Stefan,

Can you share your scene with us via our private uploader?
https://corona-renderer.com/upload
Bengamin Jerrems l chaos-corona.com
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2020-10-21, 12:01:35
Reply #2

malindis

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Hi,
I have just uploaded the files

2020-10-21, 13:57:22
Reply #3

Beanzvision

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Hi Malindis,

Is this what you were trying to do?

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2020-10-21, 14:09:06
Reply #4

malindis

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yes, what am I doing wrong ???

2020-10-21, 14:20:47
Reply #5

Beanzvision

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For your clay material, I enabled "Always black" in the alpha mode.

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2020-10-21, 14:24:15
Reply #6

malindis

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OK but what do I do when I have multiple material assigned to my scene ???

2020-10-22, 11:43:48
Reply #7

Beanzvision

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It should be working by default so it looks like there might be a bug with a light material on a plane when working with the alpha channel. Instead of the background plane, you could replace that with a Corona sky and set the projection to frontal. With a few tweaks, you should get an identical look as to that of the background plane.
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