Author Topic: MS house living room  (Read 5030 times)

2014-05-04, 16:14:18

bouhmidage

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MS house living room
Sftwares : 3dsmax 2013 , Corona A6 , and PS for final touch , Critics and comments are welcome !!

« Last Edit: 2014-05-04, 16:22:04 by bouhmidage »

2014-05-04, 18:45:10
Reply #1

Chakib

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Nice, But i have some remarks :

- Since the lens dof in PS is not good, reduce it  it's too much here ( or use a good plugin for AE )
- Reflection on the pillow? just remove it.
- The carpet texture is low res it's visible.
- The plant is too saturated, if you used too much translucency reduce it.
- The Big bang picture is not scaled correctly ( circle )

2014-05-04, 20:28:11
Reply #2

hemrie

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I like the arrangment of the flowers on the table and the texture on the couch.

2014-05-04, 21:11:49
Reply #3

bouhmidage

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thanks alot !! i'll correct thoose mistakes ! :D

2014-05-04, 21:27:14
Reply #4

Juraj

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- The Big bang picture is not scaled correctly ( circle )

Sorry, couldn't help :- D Maybe it's intentional typo :- )

Good critique though, agree.
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2014-05-04, 21:43:15
Reply #5

Ludvik Koutny

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I would go easy on saturation of plant and flowers materials :) In real world, they are a bit less saturated than you expect them to be, so you may want to make them look like plants, not some burning toxic acid :)

2014-05-05, 02:32:24
Reply #6

robo

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I would go easy on saturation of plant and flowers materials :) In real world, they are a bit less saturated than you expect them to be, so you may want to make them look like plants, not some burning toxic acid :)

LOL, I mostly thing the one standing in the corner is problematic, needs some translucency as well since it looks like an imitation plant now.

Overall looks nice.
Apart from earlier mentioned things, I didn't really find the fish bowl convincing..

2014-05-05, 21:12:25
Reply #7

bouhmidage

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i found this image at corona forum , sorry i had downloaded it and i forgot who is the author :/ , it could help regarding translucency correction

2014-05-05, 22:23:25
Reply #8

maru

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As far as I remember, there is no CoronaColorMapper in newest releases.
Depending on your textures, you can use the same bitmap as in diffuse slot or you can use Color Correct or some other plugin to give it some more "juice". :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-05-06, 11:52:20
Reply #9

bouhmidage

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ok !! i have to try it ;)