Author Topic: Baking Problems  (Read 2528 times)

2016-05-18, 23:07:08

samuelAB

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I've tried baking textures with Corona, but I am getting a few errors.

The progressive render seems to stop very quickly, so the quality of the image stops getting better. The time limits are not respected, so it seems to render forever and I have not been able to render a final image yet.

Any baking tips are appreciated.

I've attached my settings

2016-05-18, 23:12:31
Reply #1

romullus

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Your time limit is set to 2 seconds, that's why rendering stops very quickly. Usually i set no limits for texture baking and stop render process manually, when i see that noise has cleared well enough.
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2016-05-18, 23:58:22
Reply #2

samuelAB

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OOps, I pressed Stop, but nothing happened and CPU utilization was still 99%.

The initial part of the render stops really early if I put in 5 minutes as well. Here is an image.
« Last Edit: 2016-05-19, 00:05:14 by samuelAB »

2016-05-19, 09:31:30
Reply #3

romullus

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From your screenshot i can tell that rendering hasn't stopped yet, it still in GI precomp phase. Usually GI precalculation takes significantly more time in texture baking than in regular rendering. That is expected. You can try to switch secondary solver in performance tab from UHD cache to path tracing or none and render should start almost without delay.

BTW, next time you'll take screenshot of VFB, do it with stats tab active, please - that's where all useful information is written.
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2016-05-19, 14:25:16
Reply #4

samuelAB

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Thanks Romulus! I will try again an wait longer next time.