On contrary, there is very good AA, outside of superbright pixels, which is general rendering issue, not renderer.
By default, you're looking at linear, non-downsampled result, and those pixels thus can't be smoothed next to each other.
Solutions:
Glow(like VrayLensEffects): Not integrated yet, it's post effect, so it can also be done in PS (MagicBullet, ArionFX for PS,manual masking,etc..)
Tonemapping and Downsampling: Corona Internal resolution=2 (used to be default, but it's obviously memory hungry and people with small amount of ram (8GB) had issues. But you can still use it.
What this does, is clamps the highlights, and makes it possible to smooth the edges. You need Highlight compression >2 (not default 1.0=linear)
Regarding noise, that is more complicated I don't know how your scene is setup, your materials, and I only use Max :- ). But why did you switch to PT+PT for interior ?
« Last Edit: 2014-10-08, 14:40:08 by Juraj_Talcik »

Logged
Please follow my new
Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!