Author Topic: Corona4D shaders future - when?  (Read 4147 times)

2014-10-06, 11:03:15

Visual Pie Workroom

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Dear Keymaster)) Thanx you for your great work for all Cinema4D community, but tell me, when our version Corona4D will complete all futures -  portal lights & all support shaders Corona  SolidTex, Dirt(AO), Blend(its very important), CoronaRaySwitch ?
Very important Corona Portal & Blend material
Estimated implementation period ?

2014-10-06, 11:24:45
Reply #1

gootman

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It`s really important quaestion for all Cinema-Corona comunity. And I add one more - we always whant Curve correction in Mix chanel (some like 3DsMax) to controll mixing materials.

Tell us, please)) And thank`s again, u r the best)
Glory to Ukraine! Glory to Heroes!

2014-10-20, 11:53:01
Reply #2

alekba

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maybe this can help someone ...

read comments, there is some more tips

2014-11-05, 11:42:20
Reply #3

Visual Pie Workroom

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2014-11-06, 05:28:33
Reply #4

alekba

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In the comments is mentioned an other way. So, put  Fresnel in filter, so you can access to curve + have possibility to tune each channel separately... red, green .....
http://i.imgur.com/vPrr2iF.png
 Another thing bothers me, adjusting the bump channel. It seems to me that Corona is more responsive to Normal Maps. So i make some experiments with Height to normal ( plugin for C4D ) and Cinema native normalizer. The results are ... inconsistent. Sometimes it responds well, sometimes I get a weird result.
on left are plank with BW bump map, right is height to normal plug. I love this plugin. itself has plenty of options for adjusting, for some quick work is ideal. But in other cases, the result was unusable.
http://i.imgur.com/GYvF6aW.png