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Messages - kurantransfer

Pages: [1] 2
1
Gallery / Re: Yamac Residance
« on: 2018-06-11, 16:12:17 »
Tebrikler Huseyin..

2
[Max] I need help! / Re: How to make wood shingles?
« on: 2017-06-20, 16:17:44 »
Try floorgenerator 2.0,you may get something interesting.

3
General CG Discussion / Re: Importing huge dwg 3dmax
« on: 2016-11-11, 06:26:14 »
You can use ucs command in Autocad to move the oırigin to a point in drawing where it would not impact the max file....

4
Off-Topic / Re: Bud Spence alias Carlo Pedersoli is died
« on: 2016-06-28, 11:47:06 »
Banana joe?? Sorry to hear that..

5
Gallery / Quickie Design for Overseas...
« on: 2016-06-26, 20:22:44 »
This had to be a quickie, I was paid from a fellow friend for the number of work hours who tries to do some architectural design in Los Angeles. For this time, the design was mine. I did use some library objects as the bed sheets and the barcelona chairs. The remaining assets were modeled by me. I hope you like it.

6
Work in Progress/Tests / Re: Textile Factory Night Shots
« on: 2016-06-09, 07:09:36 »
Day version of the visualization was too ordinary too share here in my opinion. And it is still a wip. I will try to post the day versions once it reaches a more complete level. Thanks...

7
Work in Progress/Tests / Textile Factory Night Shots
« on: 2016-06-08, 19:48:13 »
Work and design in progress... Textile Factory and HQ concept visualization.

Corona 1.4,3dsmax 2016,arionfx

8
Off-Topic / Re: Delta Tracing talk
« on: 2016-05-04, 15:04:53 »
Superb architectural and compositional taste, which is becoming more important as today's render engines  produce realistic output anyhow...

9
Gallery / Re: Apelles kitchen
« on: 2016-04-14, 17:09:19 »
Cool renders. I believe that you simulated the faucet material correctly, so from a designers point of view,what is the real world material of the faucet ? 

10
My  idea to make a good lawn texture is using composite map with different layers of grassy surfaces stacked on top others with different real-world sizes for textures and masks.(So they do not overlap and form a tile.-and with real world texture option selected you will need only one uvw map modifier for the whole composite. Then use whatever displacement map you choose if you do not wan to use geometry.

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Gallery / Re: Hotel room
« on: 2015-06-26, 15:44:11 »
Nice, overall mood is felt. Yes, and there is always n+1 going to infinity.

12
[Max] General Discussion / Re: Corona GPU
« on: 2015-06-18, 16:12:39 »
Before using Corona, I was using Arion and Octane Render to some extent. They both produce good results but when it comes to efficiency per terms of heat and power consumption my machine would seem to burn when it pushed the boundries of my Titan GPU. I was afraid to put it on a render job for an overnight. ( But the main problems of these renderers in my opinion is there 3dsmax integration. As far as I remember, they did not support more than one uvw channel for example and the procedural maps of max although they had their own kind- Corona's biggest plus effect is its complete max integration. And again in my opinion I was feeling guilty for spending my wallet over nvidia every two years for a display card with more memory (not a faster gpu).
But again, I believe that having some kind of gpu integration would be fine even it can be optional.

13
Gallery / Re: office Hit
« on: 2014-06-11, 11:58:28 »
Everything is nice except the wood material from a designer's point view. It gives the impression of a very cheap furniture. I have nothing to say for the quality of renders though. Some wires would add to the reality.

14
Gallery / Re: Personal project - Apartment
« on: 2014-05-06, 23:36:37 »
Photos of a good design are always welcome...

15
Gallery / Re: Xmas again
« on: 2013-12-26, 17:31:31 »
Nice design, nice welded metal tree base

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