Author Topic: Reflection map causes dark artifacts  (Read 1217 times)

2023-06-21, 17:20:00

Atlantis

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When I use a plane (or in this case a cylinder) to generate reflections on the building, these artifacts appear
It's a simple physical material for the wall and a photo for the reflection map.

I've been working this way since more than a decade with C4D and later with Corona, but for some reason, in the latest Corona versions it doesn't work anymore.






2023-06-21, 17:33:56
Reply #1

maru

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I am sorry to disappoint you, but this has always worked like this in Corona. You can read about this under "black highlights" here: https://support.chaos.com/hc/en-us/articles/4528311915025-Known-bugs-and-limitations
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-06-22, 09:28:33
Reply #2

Atlantis

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Yes, but it happens also without using a "light" material.
« Last Edit: 2023-06-22, 09:34:04 by Atlantis »

2023-06-22, 09:36:29
Reply #3

Beanzvision

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Hi there, can you share your scene with us? If so, please use the ''save project with assets'' options from C4D and then send us a zipped file. The link to share it can be found in my signature below. I also believe it might be a black highlights issue. ;)
Bengamin Jerrems l
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