Author Topic: Volume light  (Read 2013 times)

2021-12-01, 19:09:16

kotos

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Hi all :)
How to make volume light like in this sample which i made in Octane?
Trying, but cant copy this light effect in Corona. Any help?

www.imgur.com/a/AMHx16v

2021-12-01, 19:15:25
Reply #1

TomG

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Lights do not have volumes in Corona - like the real world, it is the media that the light passes through that causes this effect :) So instead it is a Volume Material applied to geometry that represents the atmosphere/air that does it. Our YouTube has tutorials:



Hope that helps!
Tom Grimes | chaos-corona.com
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2021-12-01, 19:39:25
Reply #2

kotos

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Thank you for answer, so i watched it. Add Volume to cube which is fog enviroment. Still not works. ANy link to c4d  how it works? Still dont get it
https://imgur.com/a/W3T4mIb

https://imgur.com/a/Yq2WhxS
« Last Edit: 2021-12-01, 19:49:27 by kotos »

2021-12-01, 20:18:24
Reply #3

TomG

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It's very dependent on scene scale, as different scales will require different Absorption amounts - there's no "one size fits all" so impossible to say which settings to use. Absorption is usually best close to but not quite white.

Most importantly here your Scattering is black - which means the volume won't scatter any light (which is what is happening in a volumetric set up - light is traveling in one direction, hits a dust particle in the air for example, and gets bounced to travel in another direction). With Absorption only and black scattering you are just creating a dark fog that will darken everything without scattering any light.

To make the rays stand out more, it's best to have Single Bounce Only checked, otherwise light may bounce multiple times giving the whole volume a brighter glow (which means the first bounce will stand out less since it will be surrounded by more of a glow).
Tom Grimes | chaos-corona.com
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2021-12-01, 21:21:13
Reply #4

kotos

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I Found solution. Ambient Oclusion as Scattering. But with this Corona renderer slows extremly.

https://imgur.com/a/Ja1GDJj

https://imgur.com/a/M0kmQLu

2021-12-02, 09:04:16
Reply #5

Nejc Kilar

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I Found solution. Ambient Oclusion as Scattering. But with this Corona renderer slows extremly.

https://imgur.com/a/Ja1GDJj

https://imgur.com/a/M0kmQLu

I'm not quite sure why you've used the AO shader in there but I would pretty much second what Tom has said here - scattering is key. Once you have some absorption AND some scattering (so just assign a color to it, can be white too) you'll get that effect from the reference you posted. It also helps if your light has some directionality to it.
Nejc Kilar | chaos-corona.com
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2021-12-02, 13:02:21
Reply #6

Beanzvision

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Hi there, please see our helpdesk guide for this, as others have mentioned, there shouldn't be a need for AO here.
https://support.corona-renderer.com/hc/en-us/articles/4402435052561-How-to-make-god-rays-with-Corona-Renderer-in-Cinema-4D
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