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Messages - OccultMonk

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91
The top floating geometry is using the CoronaRaySwitchMtl Directly (Not the XREF Mat). Cast shadows is off for all floating geometry.


92
I have read that disabling cast shadows on an object now uses CoronaRaySwitchMtl. But on floating geometry that I use for small details, It does not appear to be working.

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723-how-to-disable-shadow-casting-of-an-object-

https://coronarenderer.freshdesk.com/support/solutions/articles/5000529341


93
Can you use 3D Lut Creator to "batch convert" multiple LUTS (.cube) files?
I would be very tedious to convert every file individually for those color grading LUT preset packages you can buy.

94
How much do layered materials impact the render time? When using three maps and three layered materials for instance?

How complex can materials get before they slow down rendering significantly? Where can I find some information how best to optimize materials? I know many factors determine the impact of materials on render time. (for example glossy materials render slower...) But how much impact do the material layering themselves have? And do multiple AO maps make a material substantially slower?

Pages: 1 ... 5 6 [7]