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Messages - INTHEMIDDLE

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ok, found the problem: in the camera that didn't render with the viewport selection, there was a value written in the "camera physical size" in the Environment & Clipping tab. I think it happened accidentally but it was the cause of the problem.

2
Hi, thanks for the reply, I was afraid it was a limit put on purpose!

I don't know what the problem is, only one of the four cameras didn't work, the other 3 (which were copies of the first) work.
I compared all the parameters and they are identical. In any case, problem solved! Thank you

3
Hi, I'm using 3dsmax 2024 + Corona 10 (hotfix2)

It seems it is not possible to use the render selected function when using a spherical camera.
The region function works perfectly, but the render selected does not, neither with the viewport selection nor the other options.

Can you please tell me if this is normal or is there a temporary bug?

Thanks

4
Same problem here...

5
[Max] I need help! / Re: CShading_RawComponent glass
« on: 2019-09-17, 15:26:29 »
Since the glass in the raw component is black, when I do post production I am forced to mask it. I think this is a waste of time and I want to solve the problem at the root.

6
[Max] I need help! / CShading_RawComponent glass
« on: 2019-09-17, 12:52:26 »
Hello everyone, I'm trying to figure out if there's a way to exclude transparent materials from the render element CShading_RawComponent.

In the element every glass material is completely black, while I need to see across them.

Actually this happens also with very reflective materials (mirror, chrome etc.), so I'm maybe doing something wrong.


Thanks,

ITM

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