Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Ales on 2023-07-12, 14:57:34
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Daily Build 2023-07-11) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny)):
- Changed:
- Updated background images in Windows installer
- Fixed:
- Fixed issue where using "Camera physical size" with UHD/4K cache led to freeze
- Fixed issue where using "Camera physical size" sometimes broke object picking from VFB
- Fixed issue where CIE crashes after deleting Curves tone mapping operator with opened editor
- Fixed issue where creating a region during pre-rendering phases lead to crash
- Fixed problem with Corona light and Corona proxy object not rendering in normal render when instanced using multi-instances as part of hidden instanced group
- Fixed problem with tone mapping panel in Corona VFB having different background color than the rest of VFB on some macOS systems
Note: All changes in this build will be released in a v10 Hotfix
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Daily Build 2023-09-14) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny)):
- New:
- Added support for Cinema 4D 2024
Note: there is currently one known issue in this build - perfect sphere does not render correctly when used with Corona pattern modifier in Cinema 4D 2024. This problem will be fixed in following builds.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny)):
- Added initial version of new scene conversion dialog
- Moved Camera, Light and Sun conversion to new system
- Support for explicit C4D area light and Sun conversion
- Support conversion of latest V-Ray Sun and Sky (DomeLight)
- Lister improvements
- Lister dialog now also displays Displacement tags
- Lister columns visibility setting is now preserved between Cinema 4D sessions
- Lister now includes list of instances, cloners and generators under each object
- Direct Pyro support in Corona Volume Grid (Cinema 4D 2023+)
- Corona Volume Grid can link with any existing Pyro simulation
- It is recommended to cache Pyro simulation, but uncached output is also supported
- Added basic support for OCIO color inputs
- For now this resolves input colors and OCIO should work in sRGB preset
- There are still fixes to be done to for OCIO support of e.g. ACES preset, these are planned for next daily build
- Intel denoiser improvements
- Intel denoiser (GPU) can now be used for interactive rendering
- OIDN (Intel Open Image Denoise) updated to v2
- Both CPU and GPU denoising is now available
- If a compatible GPU is found, the denoiser will automatically be switched to use it, otherwise we will fallback to the CPU
- Nvidia driver version 522.06 or newer is required
- Support for AMD cards will be added in the future
- Chaos scatter additions
- Added controls for altitude distribution limitation
- Added Look At functionality in rotation transformation
- Other additions:
- Viewport selection filters now recognize Corona Light and Sun as lights and Corona Pattern modifier as deformer (S26+ only)
- Changed:
- Color mode in Corona light is now selected using dropdown instead of individual checkboxes
- Save dialog in Corona VFB now remembers file format used for saving previous renders
- Fixed:
- Fixed problem with tone mapping panel in VFB having different background color than the rest of VFB on macOS
- Corona help system now also works for Render settings, Multipass and all shaders (previously some of these did not open correct web)
- Fixed issue in lister where enabling/disabling displacement for all materials with displacement caused update of material preview even for materials without displacement
- Fixed random scattered object instance rendererd at zero position when open spline was used as distribution object in Chaos Scatter
- Fixed problem with decals not visible to Mask pass in Multi-pass
- Fixed problem with clouds being sometimes visible in viewport preview of Corona Sky even when set to simple color
- Fixed issue with incorrectly detected topology changes in deformation motion blur leading to render artifacts
- Fixed freeze in Chaos Scatter caused by scattering instances with zero size when collision avoidance is enabled
- Fixed issue with perfect sphere with Corona pattern modifier not rendering correctly in C4D 2024
- Fixes in installation of Chaos Cosmos and Chaos licensing server on macOS
- Fixed performance regression when using Triplanar
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny)):
- Added:
- Added new Corona Tile shader
- Added new Corona Color Edge shader
- Added support for OCIO view transform in Corona VFB
- Fixed:
- Fixed issue with Displacement override tag not working when original displacement is set to zero
- Fixed crash of TeamRender client when thread limit is overriden using string options (system.numThreads) to a value higher than set in TR client preferences
- Fixed reflectance in material conversion of Cinema 4D materials
- OCIO configuration is now correctly applied in render output
- Corona Volume Grid now automatically updates when Pyro output cache is changed
- Fixed issue with some Pyro simulations flickering when rendered using Corona Volume Grid
- Fixed issues with incorrect bluring with Corona Bitmap, especially in scenes with large units
- Fixed issue with noise shader not working in bump slot when used inside layer shader
- Fixed crash in Chaos Scatter in Cinema 4D 2024 when scattered objects contains cycle in instances
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny)):
- Added:
- MappingRandomizer and Multi shader now support randomization based on tiles of Tile shader
- Altitude filtering in Chaos Scatter can now be better adjusted using curve
- Added "on" column in Lister for Corona Proxy
- Added new bump/normal shader filtering options to Physical material. It has the following modes:
- 'None' - Normal/bump shaders are not filtered; this gives the most accurate look, however it can lead to significantly increased noise/flickering.
- 'Linear' - Normal/bump shaders are filtered linearly as any other shader. This may lead to changes in appearance when using different zoom or resolution.
- 'Roughness modulation' - default. The same as Linear, however, when Corona bitmap is used for bump and/or as normal shader, the material roughness is modified in order to preserve appearance as much as possible when changing zoom/resolution.
- Fixed:
- Fixed crash caused by instancing objects with Corona Pattern modifier
- Fixed problem with Corona Bitmap and Corona Proxy not correctly loading paths from C4D Asset browser
- Fixed crash when using Corona Bitmap with UDIM pattern containing all 10 tiles in a row
- Fixed issue with Hair materials imported from Corona material library not rendering in masks
- IR no longer restarts when white balance on active camera changes
- Fixed issue where Camera Physical Size did not work with Render selected (pixel mask)
- AO, RoundedEdges, Curvature shaders now work with MappingRandomizer
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
This is our first RC, we'll now focus on testing and resolving remaining issues.
Changes in Corona 11 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a)):
- Added:
- Added support for VRayScannedMtl in scene converter
- Changed:
- Rendering and worker threads on Apple Silicon now use default QOS
- This is mostly internal change that might improve rendering performance on some M1/M2/M3 CPUs
- V-Ray physical Sun & Sky is now converted to Corona sky in physical mode (instead of Corona sky with V-Ray physical shader)
- Renamed Color Edge shader to just Edge shader
- Updated version of Cosmos shipped in installer to the latest version
- Updated version of licensing server shipped in installer to the latest version
- Fixed:
- Rendering of takes with multiple cameras now uses tone mapping from the correct camera selected for take
- Fixed rendering artifacts in animated VolumeGrid when used in scene with geometric motion blur enabled
- Fixed issue where animation parameters in Proxy Lister were not enabled when animated proxy was loaded from within lister
- Fixed crash in Chaos Scatter when using edge trimming with Forester
- Fixed issue where VolumeGrid intersecting glass material led to artifacts
- Fixed rare NAN that could appear when using Caustic solver
- Fixed issue where MappingRandomizer/Multi shader options Polygon and Mesh Element did not work with displacement
- Fixed Curves tone mapping operator slowing down the whole tone mapping UI
- Fixed VFB history not showing B&G and not saving the enabled state of tone mapping
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a)):
- Added:
- Tile shader now shows error when custom pattern set by user is in incorrect format
- Added normals filtering settings also in Skin material
- Default value for normals filtering set in new materials can now be set in Corona preferences
- Changed:
- Changes to the conversion of Hair material in scene converter
- Fixed:
- Scene converter now creates single UNDO action (instead of separate UNDO for each converted node)
- Fixed installation of Corona Standalone
- Fixed incorrect glossiness value for default preset of Physical material when using glossiness mode
- Fixed incorrect value specular value for presets in Physical material when using Disney specular mode
- Fixed issue with include/exclude list in in C4D Lights being ignored
- Fixed issue with scroll down lists in Color picker in Lister dialog being opened in wrong position
- Fixed Material ID in Skin material not working
- Fixed crash when stopping IR in some scenes when "Adjust render resolution to VFB" is enabled
- Fixes and improvements in conversion of V-Ray sun and sky
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 11 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a)):
- Fixed:
- Fixed crash when rendering scene with some 3rd-party lights (e.g. Redshift)
- Fixed rendering artifacts in pattern modifier caused by aligning pattern bounding box with front plane of some specific pattern geometries
- Camera lister numeric parameters no longer open columns setting when value is confirmed using enter
- Fixed crash in TeamRender client reproducible in some specific scenes
- Fixed regression with filtering of UVW-based bump in C4D shaders
- Fixes in implicit conversion of C4D area lights