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[Max] General Discussion / Re: Caustics working really well!
« on: 2024-03-15, 14:49:06 »We are happy to hear that!
Feel free to share good working examples of great caustics as well.
Well, here's just a crop. I can't post the full image.
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We are happy to hear that!
Feel free to share good working examples of great caustics as well.
Why on earth don't scripts' creators publish on scriptspot is something I don't underrstand.
The ScriptSpot admin has not registered new accounts for 3 years, does not answer questions and it is impossible to write to support if you are not registered. Colleagues registered there also wrote to him, but he does not answer them either. Why on earth ScriptSpot admin does not register new accounts and does not answer his own users is something I don't understand.
Hi! Sorry to barge in here. I want to share some info about the script which I started to use after buying the Pulze. It helps to set up lights and control the cams in our fave CoronaRenderer.
The script is called Environment Per Camera by HaikoVisual.
If you want to know more and buy it, you may find the full info and contacts here: https://haikovisual.pro/scripts
I bought the script using the promotion code CreatorsDays. It may still work. I personally appreciated no subscription mode, possibility to use Overrides, and compact interface. The script provides full functionality for linking the lights to the cam and many more. You may find a functionality description on the link above.
I bought the script 8 months ago and use it every day in my architectural visualization projects. I'm also satisfied with the support and the fact that I can reach the developer and suggest some new functions.
...Yeah that area is not looking good, same for the harsh reflection/highlight cutoff on the right box. What would be needed to get rid of these?
Edit: Specifically how to remove this clear reflection without using roughness. see attached.
EDIT 2: And without using fake anisotrophy
At least similar fireflies are there in Fstorm too, these would be my main concern in both renderers, wonder if they'd clean up without clamping highlights.
Thank you.
Here I did a test in Corona and Fstorm.
250 passes with Corona.
To me it looks like the detail of the texture is lost or clamped in Corona (first image).
In both the mapping and texture are the same.
In both cases I used zero roughness.
The archive is here:
https://we.tl/t-jOyW2VVMkE
I don't think that the detail is lost in Corona.
Even if the material setup is virtually the same, render engine may have different calculation algorithms.
I would say this is simply about artistic control - getting the look you want in any render engine.
Im sorry for Over simplify things but corona 12 dont seems that good for 6 months of development