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Messages - fobus

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361
It is sooo very strange: I've changed resolution from 2000px то 1600px (and to 2400px too) and rendering is fine as nothing happens... What the hell it may be?

362
At network render there very often render freezing by this error:"3dsmax adapter error: 3dsmax.exe process no response". I can't trace this bug by scene because it is in few different scenes and it happens occasionally. Has anyone this bug traced and may be this is no corona bug? (This scenes with Vray renders without any issues).

Attached files contains two scenes with no object inside. But this scenes generates errors in backburner with Corona. If I switch renderer to scanline all ok.

363
Gallery / Re: Future flat animation with robots
« on: 2013-11-21, 08:46:25 »
Thank You, rafpug.

You've solved the flicker?

I think so. Some flickering is remained, but not so much to pay attention to it. I'm satisfied with result.

364
to poko:

Thank You.
Flickering is presented, but a tiny bit. This is the result of using PS 100. Noise is still there too. I set Corona to render 60 passes with 24 PT samples each. This way one frame was rendered in 50 minutes on i-7 2600k at 720p.

365
Yes, just select several meshes before lunching script.

Wow! Thank You so much! Didn't thought it's so simple. :)

366
Is it possible to make it export few meshes in one time?

367
I don't know is it right to request this feature here but anyway.

It is really freezing when you need to export a bunch of meshes in different files. With simple interface like in Vray it will be much more efficient. And possibility to import this CoronaMesh back to 3ds max as ediable mesh is needed too.

368
Gallery / Re: Future flat animation with robots
« on: 2013-11-19, 19:28:32 »
Uploaded on Youtube. Link on top.

369
Gallery / Re: Future flat animation with robots
« on: 2013-11-19, 09:25:02 »
Thank You

i had no idea you work for iCube ;)

Is it good or bad? :)

371
Gallery / Future flat animation with robots
« on: 2013-11-19, 09:14:19 »
My first try of Corona renderer.

Download original

There was some problems with flickering but with help of Rawalanche and other guys I've solved this problem. Those who interested in this are welcome to thread: http://forum.corona-renderer.com/index.php/topic,1974.0.html

372
Cash is pre-calculated every frame, load and render.
This is the same test as v5. just in post reduce noise.
Strange is that in my test (compare to Fobus test) I don't have flickering problem, just noise.

Don't You think that in Your setup HD cache was saved for one frame only (the last one rendered in pre-calc pass)? Therу is no option for saving HD cache for animation or I'm missed somthing? I think You have no flickering because You have HD cache pre-calculated. But there is no way for this method for real animation if you have animated characters, lights etc.

373
It is extremely weird that noise patter as well as HDcache changes over time when camera, objects and lighting are stationary. That should never ever happen....

If it does, then it is some extremely huge bug...

I have only an public Alpha v5 version of Corona so may be this was fixed already. Anyway hera are this scene with defaults settings.

374
to poko:
I don't care about the noise it this tests. And again: for real animation save and load secondary GI will not work as we need.

And the test:
I've rendered 4 clips with different settings of HD cache. First one (default) rendered with default settings of Corona (except Exposure comp -3.5EV) with HD cache as secondary GI engine.
The second one (PS100) - with position sensivity rised up to 100 with all settings from previous clip.
The third (DS50_PS100) - with direction sensivity rised up to 50 with all settings from previous clip.
And the fourth (PD0.25_PTS64_DS50_PS100) - with precomp density lowered to 0.25 and PT samples lowered to 64 with all settings from previous clip.

The results is:
Default settings - Huge flickering, low rendertimes, low noise.
Second try - low flickering, low to mid rendertimes, low noise.
Third try - See no flickering, huge rendertimes, mid to high noise.
fourth try - See no flickering, huge rendertimes (a tiny bit smaller than third try), mid to high noise.

375
I changed one of many values ​​of HD Cache "only HD cache", including the position sensitivity from 100 to 15
a demonstration of what is written above in the previous post, that the value 100 does not help!

This test resulted in a reduction of the noise that generates flicker in the animation  "Reduction" (see the file .gif)

As I see in Your Future-INT-CAM_.mov the flickering is presented. And if You really did not changed anything but  "the position sensitivity from 100 to 15" than it is another confirmation of usefulness of this setting. Tomorrow morning I'll try to test this settings in this test scene to show it again. But I have an animation rendered with final quality and it has no flickering with help of position sensivity set to 100 instead of 20 defaults.

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