I struggling to understand how you can set up a simple toon shader of two colors completely opaque, without shading. It seems now, even if you choose no shading between the two colors, there's still shading and also ambient occlusion and GI will still appear. I mean if you want a really stylized cartoon look, is that achievable? and it seems the colors only affect what is in the light, not in the non lit area? I can't seem to get it to work.
See example image of what I get, even when theres no interpolation - when Im trying to get the look of the sketches sphere below.
Hi,
There will be tutorial videos and documentation on how to use toon shader, what to expect from it and how to get the desired results.
For now, please note that it is a toon shader, not simply and artistic effect or line-art. This means GI calculations are still part of it (in grayish tones). In early stage of testing I had similar confusion, thinking of it as a render style, but this is simply how PBR light calculation works. Be sure to use high directionality lights (e.g. sun), and don't be afraid to go non-PBR with the settings, try disabling environment light (or even GI?) as well ;)