Author Topic: Blend material bug  (Read 4036 times)

2013-07-26, 11:05:44

Volden

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Hi everyone.
Have found a bug in standard blend material.

Bump map applied only to one of them, but renders on both.
Is it possible to fix it?

2013-07-26, 12:39:45
Reply #1

Richy

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Hi. I got some solution for this problem.

2013-07-26, 15:13:48
Reply #2

maru

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Volden, are you sure you are loading the mask bitmap without gamma correction??
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-07-26, 16:05:21
Reply #3

Volden

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Quote
Volden, are you sure you are loading the mask bitmap without gamma correction??

Where can I check this option?

Quote
Hi. I got some solution for this problem.

Thanks. It was not so easy as I supposed, first time using Blend inside Corona///

2013-07-26, 16:26:17
Reply #4

maru

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Quote
Volden, are you sure you are loading the mask bitmap without gamma correction??

Where can I check this option?

Here and here:
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-07-26, 16:44:10
Reply #5

Volden

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I haven`t that menu option O_O
But I always use gamma 2.2

By the way, blend mask was Gradient ramp
« Last Edit: 2013-07-26, 17:05:57 by Volden »

2013-07-28, 19:55:46
Reply #6

Ondra

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this is currently a feature, I don't know if it will ever change
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)