Author Topic: workflow for a fabric-covered wall structure  (Read 446 times)

2024-03-01, 15:06:47

patr11k

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Hello,

In my scene I also have a bedhead with fabric and a wall structure with a TV that is covered with fabric, same as in the following photo!




I have to use this "fabric"



Should i try to make a seamless texture with bump maps and everyhing.. or would you model the 2 objects.. for example similar to this ? https://www.youtube.com/watch?v=rtB_41tH8Gs&ab_channel=EstheticSpaceDecor

2024-03-01, 15:40:44
Reply #1

romullus

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It's up to you. If you're able to author textures that would give you convincing high quality result, then this would be faster and more flexible approach, but modelling it by hand is also viable option. As an alternative, you could model small tileable patch and use Corona pattern mod. This would give you all the benefits of other two methods and hardly any drawback at all.
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2024-03-01, 17:43:02
Reply #2

patr11k

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Ok thank you, i will have a look at the corona pattern mod and try to use it

2024-03-01, 18:16:47
Reply #3

patr11k

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I tried to use the patternmod.. i ve attached a screenshot.. somehow it doesnt work.. doesnt matter which pattern i use.. its not visible?!

2024-03-01, 18:38:21
Reply #4

romullus

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Could be a scale issue, try to check/uncheck real-world scale, or adjust tiling in Corona pattern mod.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2024-03-02, 11:21:26
Reply #5

patr11k

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Dont know what was the problem... i tried everything! I merged the model into a new scene and the pattern worked