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[Max] Feature Requests / Re: tile map on decals?
« on: 2024-04-10, 21:04:24 »
I might sound like a broken record, but what's wrong with real-world mapping? Easy tiling decals just in couple clicks.
Even that is already achievable if you'd use triplanar and change its mapping source from local to world, or reference node space.
Edit: press on the picture if you want to see GIF
Aside from tiling a decal, would be great if you could mask it off, use corona slice or even the slice modifier on them. Use case > mask a length of tire tracks where a moving car hasn't been yet and reveal it as the car moves. I tried to create a moving mask with all three options mentioned as well as a corona distance tex but could not get any to work.
Even that is already achievable if you'd use triplanar and change its mapping source from local to world, or reference node space.
Edit: press on the picture if you want to see GIF