General Category > Corona Standalone
Standalone Build 2016-01-21 first impression
Frood:
Some questions/issues while trying to do some tests
1. Using button Export+Render ends in the attached runtime error when SA is automatically started after export.
2. Non exportable classes are shown with their German name in the error window here. So I had to figure out what those funny names for gradient ramp ("Verlaufsart") or dent ("Kerbe") exactly mean :). My Windows is in fact German, 3DSMax (and all other applications) always runs en-US. Would be nice to have english here.
4. I started to replace some unsupported maps with CoronaMix just to read to my surprise "Cannot export map: CoronaMix" wtf? Why that? Isn´t it a native Corona map?
After a first glance I have to say one can get quite exited seeing scenes loading in no time and render so much faster. Asset collecting works fine though I haven´t started trying to fool it. Human readable/editable scene files, low memory consumption - all yummy! Corona unleashed.
Good Luck
Max2014/Corona version: 1.4 DailyBuild Jan 27 2016
Ondra:
I will look at #1.
#4: making map exportable is extra work, so corona maps do not work out of the box, they need to be ported as well. A list of most-needed missing maps would be helpful.
What about closeness of the export render to 3ds Max version? Any issues there?
Frood:
I have to find and deal with all unsupported maps first - it renders still quite red as you can see :) and there is some Forest geometry missing. I´ve chosen by purpose a typical scene with no regard. So this needs ... another time slot to get something decent to compare.
Good Luck
maru:
I hope it's ok to add my stuff in this thread. ;)
I was checking the texture baking, and by the way tested the same scene with standalone. I had to override the gamma of the baked bitmaps to 1.0. This is the same scene rendered in 3ds Max and Standalone. Is this expected?
Ondra:
Next build will have better error message, screenshot any error it produces. I will release it in few days
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