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Topics - blauwfilms

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Gallery / Saturn's Ice Rings
« on: 2024-05-02, 02:59:01 »
Hello everyone,

Here are a few renders of my Saturn setup. I was looking to get bright white icy rings around the planet.
With these renders I was mainly looking for dramatic lighting and an interesting composition :)
Hope you like it!

2
Gallery / Bokeh is your Friend
« on: 2024-04-12, 16:16:06 »
Hello everyone,

I wanted to share some examples of renders I made using custom aperture maps.
Due to my background in live-action filmmaking I have been loving to play with Advanced Bokeh Effects and Aperture Map settings.

We have made all of our production Resources on Blauw Films available for Free!
If you want to easily make custom aperture maps download our Bokeh Builder
(https://www.blauwfilms.com/product/bokeh-builder)

Camera-lenses or your human eyes have varying degrees of optical aberrations.
This makes every image unique in the way the blur looks and more importantly, feels.

However, the characteristics that really transcend your image to the next level are the differences between lenses of the same focal lengths.
Two identical lenses, let’s say 50mm with an f/1.2, can still produce very different results.

We are talking about the differences caused by Aberrations (both chromatic and monochromatic), by aperture shape and by imperfections.

These artefacts define the look and feel of a lens by subtly influencing the way light reaches the film or sensor. These lens properties can affect the amount of contrast in an image, even the contrast in the depth of field. Or you can explore different levels of vignetting caused by optical aberrations.

Optical aberrations such as Light Compensation are an important factor in defining the look of the bokeh. A lens allows light to enter the tube and then it magnifies it through a variety of elements. 
The result is a cone of light that hits the sensor or film.

The cone of light however is 3-Dimensional, and the light distribution within that cone might not be evenly distributed. This causes density variations in the blur disk. 
Lens manufacturers have to make a decision at this point as to how they want their bokeh to feel. 
This step is called compensating the lens.

We can categorise this in 3 main types of light compensation. 

• Under-compensated
• Balanced
• Over-compensated

Under-compensated lenses focus the light towards the centre of the blur disk. This gives the most softness in your out-of-focus areas as each bokeh ball nicely blends into the next one. 
Lenses with under-compensated light distribution are often used for Portrait photography, or when your scene requires a smooth and clean feel.

Over-compensated lenses focus the light towards the edges of the blur disk. This funnily enough introduces contrast into your out-of-focus areas. The bokeh becomes a halo of light that calls attention to itself. In a situation where you have bright elements in your background that you want to emphasise, even while out of focus, an over-compensated lens is the way to go. 
This usually gives a sharp feel to your image.

And finally, for creators that want the best of both worlds, you can opt for a Balanced lens. 
This only comes at the cost of a bit of contrast in your out-of-focus areas. The balanced compensation eliminates the bright hotspots seen in the centre or the edges of the other two types of lenses. For an unobtrusive feel I’d recommend you use evenly lit blur disks such as these.

Hope this was useful :)
Would love to hear thoughts on how you approach Depth of Field in Corona.

Cheers, Leo

3
Hello Forum,

I've been working on a Planet Earth setup and I'm getting stuck when applying a layer of Clouds.
The setup uses multiple spheres that are stacked on top of each other. From bottom to top:
• Earth (Layered Material: Land + Water [using a Mask])
• Fog (Using a textured Volume Material)
• Clouds (Physical Material with Opacity Map [for Cloudy areas] and Volumetrics)

When the Clouds layer is turned out I get a very strong Reflection that covers the planet.
The sunlight is unable to shine through the Clouds Layer (See attached images)

I've also attached images of the material setup for the Clouds.
I have a feeling as if that could be where the issue is?

If you have any questions of the setup, feel free to ask :)
I'd love to find a solution to this.

All the best, Leo

4
Gallery / Earth without post-processing
« on: 2024-03-15, 16:00:16 »
Hello everyone,

For the past few years I've been making lots of Earth renders in a search for the most realistic setup.
This latest render is using my Earth Digital 3.13 project file (available on the Blauw Films website).

The planet uses a variety of 86K texture maps. The land and water shader are built up using these texture maps from chlorophyll maps to bathymetry maps. The texture maps have been manually cleaned up from the NASA image library.

The atmosphere was done with the Corona Volume and an Xpresso node setup that mathematically incorporates the Rayleigh Scattering formula into the color mixing of the volume layers. I'm playing with anisotropic direction to have the red-scattered light face the camera (sunset) and the more blue-scattered light go away from the camera (atmospheric glow). That gives the gradient of white light all the way to deep blue.

For the stars I'm using a 32-bit (hdr) star kit that we've developed for our sci-fi short film, Syntactic Labyrinths.

Would love to hear your thoughts :)

All the best, Leo

5
Gallery / Blue Ocean
« on: 2023-04-20, 21:23:27 »

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Gallery / Operation: Deli Platter
« on: 2023-04-18, 13:49:09 »
Right after exploding the Deli Platter terminal it is prime escape time...

I'm so excited to animate this project!
Operation: Deli Platter is a story about military bureaucracy, population control and the "wonderful" multi-layered economy.

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Gallery / Hurricane on Earth
« on: 2023-02-01, 16:25:26 »
New Earth Render using our Earth Digital project file.
For this one I made a high-res hero asset for the hurricane.
Thanks for checking it out! :)

8
Gallery / Operation: Deli Platter
« on: 2023-01-08, 19:24:23 »
Hello! Here are some stills from our upcoming project Operation: Deli Platter.
These stills are ocean related. They were lots of fun to make by using the Volume settings and a Vector Displacement map.
Thanks for checking it out! Cheers, Leo

9
Gallery / Banana, Banana Clip
« on: 2023-01-08, 19:19:14 »
Hello, I'd like to share some stills from our upcoming project Operation: Deli Platter
They were made in Cinema 4D with Corona Renderer.
I wrote a short breakdown of these renders on Medium:
https://medium.com/@blauwfilms/the-thinking-behind-operation-deli-platter-4627f1f25c64

Thanks for checking it out! Cheers, Leo

10
Gallery / Dreamy Lighting in the Desert
« on: 2023-01-08, 19:10:00 »
Made these two renders in Cinema 4D using Corona renderer.
I also wrote a quick breakdown on the lighting on Medium:
https://medium.com/@blauwfilms/the-dreamy-lighting-of-the-desert-45531e0dce22

Thanks for checking it out! :)

11
Gallery / Moon Fly-Over Animation
« on: 2022-09-13, 17:22:46 »
Hello!
It's been a while since I've rendered animation. So here we go. A moon fly-over :)

www.instagram.com/blauwfilmsco

12
Gallery / Graffiti Sketchwall
« on: 2022-09-07, 16:48:08 »
Together with my mate and graffiti artist Briks, we created a collection of graffiti-alphas.
These renders were made as an example of how effective they are.

Thanks for checking it out! :)

You can find my work on:
https://www.artstation.com/lmverkoelen
https://www.instagram.com/blauwfilmsco/

13
Gallery / Planet Earth
« on: 2022-09-06, 16:48:10 »
I have been making Earth renders with Corona for a long time. This is my most recent batch :)
Project file also available: https://artstn.co/m/y1RGG

My other work:
https://www.artstation.com/lmverkoelen

14
Gallery / Wind-turbines all Day
« on: 2022-09-05, 20:16:38 »
Hello! It's my first time sharing on the Corona Gallery.
I'm truly amazed by the works everyone is posting!

Thought I'd share some of my own renders.
These wind-turbines were textured in Substance Painter and rendered in Cinema 4D with Corona 8.
The environment lighting and background clouds come from my own Clouds pack.

Thanks for checking it out!
- Leo


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