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[Max] Tutorials & Guides / Re: Transparency versus geometry comparison
« on: 2015-01-17, 10:59:29 »So then the days of setting blur to default low value are to be gone? Interesting. I always followed Ludvik's advice on that one.
I always found interesting how differently people set this up.
For example:
Bertrand: Filtering OFF, but Blur kept default 1.0
Grant W: Filtering ON, but Blur adjusted to 0.01
Then there is of course, OFF + 0.01, which should in theory give the best result most close to original texture, but that often just produces artifacts, and downright doesn't work for sensitive maps (bump, glossy,etc..).
Now I am interested if this data is something handled purely by 3dsMax, or is it interpreted differently by renderers as this thread suggests ?
interesting indeed. - i have been battling with texture blurriness and concluded that high res textures need the Grant approach and smaller resolution textures can do quite well with Betrands approach
the measure being high res 3000x plus and low res being anything below 2500x
interested to hear the technical logic behind this phenomena. but common sense would tilt towards pixel density and how much work the blur&filtering would need to do per relationship between pixels.