maybe I did not explained myself right.
When I say put 2.2 everywhere I mean in the settings tab (I forgot that they removed the additional gamma spinners and now there is only one spinner hehehe), you can forget about the load texture or save image dialogs, they will be automatically managed by max unless you specify a different thing manually, you should do that to load Normal maps and such type of maps, but that's it.
From the link you gave here:
"In 3ds Max 2014 or newer it is not required to alter any settings when saving any types of rendered images. "
and
"When loading ordinary bitmaps (for example into "diffuse" slot), you should always use "Automatic" gamma setting. "
"When loading bump, displacement or normal maps, use gamma override 1.0."
All this is correct, that link is all correct :)
About the texture difference, try manually reloading the texture, I mean, create a new "bitmap" node and manually load the texture there, also try resetting Corona settings, but I bet is the bitmap node, there are times when max gives these type of errors with bitmaps when you change Gamma inside an ongoing project.
Cheers!