Author Topic: Treehouse Aus  (Read 11189 times)

2014-03-03, 13:01:54

modern_babylon

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Ive been looking at modular/kit homes for a friend and this one by Appleton and Domingo (Treehouse Riga is it's official name) is bit of a standout in my opinion. So I took the opportunity to model it and place it in more of an Australian Coastal environment as this is where we call home (not quite THIS close to the beach though)

C & C welcome as always :)

For more, check out my page

https://www.facebook.com/ModernBabylon3D

2014-03-03, 13:10:37
Reply #1

romullus

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Beautiful images.
Am i right, that you are using alpha v5 for this renders? I can tell this by the last image.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-03-03, 13:22:08
Reply #2

modern_babylon

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Thanks romullus, I'm using alpha 5 check. How can you tell?

2014-03-03, 13:48:09
Reply #3

charles

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antialias fits perfectly with background and ambiance :)

2014-03-03, 14:02:18
Reply #4

Ludvik Koutny

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Yeah, i too am very curious about what makes renders look like they're done with A5.

Btw pictures are really good. Nice atmosphere. Although i think trees could use slightly more reflectivity and slightly less saturation. But just slightly :)

2014-03-03, 14:23:20
Reply #5

maru

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I think I can see the famous "Juraj's jaggy refraction" effect.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-03-03, 14:46:20
Reply #6

modern_babylon

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Phew...so I'm not the only one that didn't know how to tell an A5 image. I thought maybe there was some secret hidden watermark I wasn't aware of yet.

Thanks Charles.

Rawalanche, i'm working on my leaf material a bit more at the moment for another project...its close, but not quite there yet.

maru - there might be some truth to your comment....but its purely accidental :)

2014-03-03, 15:03:01
Reply #7

romullus

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I think I can see the famous "Juraj's jaggy refraction" effect.
Yes, that's what caught my eye straight away.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-03-03, 15:14:22
Reply #8

RolandB

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These renders are amazing, so perfect and real. I can't imagine done those kind of images at the moment with Corona.
Could you tell us more about your settings and lighting ?
Thanks in advance modern_babylon !
Roland
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-03-03, 18:36:39
Reply #9

AlexCurly

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Amazing!!!

2014-03-03, 20:46:19
Reply #10

subpixelsk

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Hi modernbabylon, nice renders - would you mind to show us your leaf material setup? Thanks in advance

2014-03-04, 00:31:41
Reply #11

modern_babylon

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Thanks everyone for the feedback :)

RolandB - My lighting setup is really simple and this is the first scene I have used the Corona Sun. I increased the size of the sun size a little to get softer shadows as they fell further away from the object of origin. Outside of that, I used the same settings as I would normally use for a HDRI (this scene was lit by HDRI to begin with) I have attached an image and highlighted the areas I change from default. I spend a bit of time tweaking Post Processing settings for each image but outside of that its pretty much the same setup for all my images.

johnymrazko - Im still working on getting leaf settings a little better but I think it's getting closer (valuable tips picked up in the forums here) I use variations of the same map for each of the necessary slots. I also use a colour correction on my base leaf which makes it easier to create variations of the leaves for each tree type (for example, I might have 3 different tree species with 3 different leaf maps...but I can make variations of these simply by changing the hue/saturation slightly). The translucency map is the same as the diffuse map, only a little more yellow (this is also done with colour correction). The Reflect is the same as the bump, with the reflect being darker than the bump map (again using colour correction).

Hope this helps.

Cheers

Mark


2014-03-04, 01:46:18
Reply #12

MPVIS

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What a great work over here. Love the lighting and materials.  Can you show us some RAWs?

2014-03-04, 02:00:54
Reply #13

modern_babylon

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Thanks MPVIS, here are a couple of the raw files.

2014-03-04, 10:09:25
Reply #14

RolandB

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Hi Mark
Thanks a lot for these explanations and for sharing with us. Your RAW renders are really nice too and I confirm, these images are great !
Thanks to you
Roland
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-03-04, 10:19:47
Reply #15

fellazb

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Why'd you choose  HD cache for sec.GI? I can understand you'd want to use it for interiorshots, but I think PT+PT for these exterior shots would be more effective.

I'd like to see a comparison of your scene when using PT+PT for both GI-quality as rendertimes.

Nice ground vegetation and trees by the way.Too bad some detail got lost on the trees when you replaced the sky background though.

2014-03-04, 14:18:43
Reply #16

modern_babylon

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Thanks RolandB, happy its of assistance.

Fellazb - I didn't really give much thought to the secondary GI at the time...I have been working with this setting for a while now and have been happy with its performance for both interiors and exteriors, but if I get some free I might run a test to see if there is a noticeable difference in time or GI quality. As for losing some detail in post, well I guess it's just one of those things. I often find areas of detail in RAW images that I really like that get a little diluted during the post stage. Its a trade off. Thanks for the feedback :)

2014-03-04, 18:39:47
Reply #17

Dervish

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Great images and nice details.

Fellazb : I also use PT+HD on exteriors, and I found that I got the same result in half that time. Especially regarding noise.

This is probably obvious but, if PT samples are increased for 16 - 32, then the pass time doubles.
If 16 PT samples takes 15min per pass on a 2k image, then 32PT samples would be 30min etc.

( btw this is on my AMD, will test once I get my workstation ).

2014-03-04, 23:04:16
Reply #18

modern_babylon

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Thanks Dervish. It's nice to be part of the PT + HD exteriors club :) This is one of the things I like about corona, there seems to be more than one path you can take and still get great results.

2014-03-05, 09:14:34
Reply #19

fellazb

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Kinda odd if you compare this to what others say about rendering exteriors vs interior.

I think the main difference between those to scenes is the complexity of light distribution. Especially when dealing with lots of detail, dark corners and artificial lighting when rendering interior shots compared to exterior where you mainly use only one lightsource (the sun). In that case PT+PT would have it's benefits because you don't lock up sec GI and get a constantly refinement of light distribution and therefor quality

The nice thing of Corona I guess is that a lot of combinations already yield in very good images straight away and considered to be o.k.


2014-03-05, 09:56:12
Reply #20

Polymax

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Very good job! and realistic
Corona - the best rendering solution!

2014-03-05, 14:15:27
Reply #21

modern_babylon

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Thanks Polymax :)