Author Topic: Dental handpiece - test render  (Read 3965 times)

2016-08-17, 11:17:40

tomislavn

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Do you guys think this looks realistic? I am preparing for some dental equipment catalogue renderings for one company that is producing them so I gave it a test shot before starting the real deal.

All comments/critics are welcome :) Thank you!
« Last Edit: 2016-08-17, 11:41:40 by tomislavn »
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2016-08-17, 12:08:02
Reply #1

JacopoGrosso

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I'm not an expert of dental equipment but it seems very realistic, good details and surfaces material :) share also other equipment renders if you want

2016-08-17, 14:53:44
Reply #2

tomislavn

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I'm not an expert of dental equipment but it seems very realistic, good details and surfaces material :) share also other equipment renders if you want

Thank you Jacopo :) I appreciate your kind words. I will do some more renders and share them soon :)
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2016-08-17, 14:56:45
Reply #3

-Ben-Battler-

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Looks good!

Did you get STEP files from your client or did you have to model it?
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2016-08-17, 15:07:13
Reply #4

tomislavn

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Looks good!

Did you get STEP files from your client or did you have to model it?

Hey Ben! Thank you :)

This is one random model from my collection that I used to setup the scene. I will receive all models in Solidworks format (as far as I know).
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2016-08-17, 15:17:12
Reply #5

-Ben-Battler-

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Hey Ben! Thank you :)

This is one random model from my collection that I used to setup the scene. I will receive all models in Solidworks format (as far as I know).

I see. Otherwise it would have given some serious hard surface skillz. But maybe you have them already :)
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2016-08-17, 15:18:56
Reply #6

TomG

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It's realistic enough for me to feel the fear! Dentists - brrrr!
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2016-08-17, 15:22:10
Reply #7

tomislavn

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It's realistic enough for me to feel the fear! Dentists - brrrr!

Haha :) I'm with you bro, totally!

I see. Otherwise it would have given some serious hard surface skillz. But maybe you have them already :)

That's absolutely true - it would be a horror to do this in Max. Even though, since I am quite proficient with both SW and Inventor, I think I could handle these with ease there - then simply convert to OBJ and get them back to Max for rendering.
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