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[C4D] General Discussion / Re: Corona Renderer for Cinema 4D Beta 1 Release Candidate
« on: 2018-01-16, 15:45:56 »The normal maps work fine. burnin and he previous posters already said everything.
A while ago, in your thread, we have "found out" that Corona uses DX maps(flip Y), but you refused to accept that things are handled differently.I'm sorry but I made other test, with other normal map and using your method of swapping red or green or both... the result is similar but the corona normal shader don't work well for me, and the results is not equal to the one gives other engine.... the only way to obtain the exact result is using a leveled material as I posted in my scene, and not changing the normal color... OpenGL or direct X I expect that a map, work fine in any engine render... that's my opinion...
Your expectations of how things ought to be don't matter nor will things change according to them. Just accept it and advance. Do it properly in the future and spare us and yourself the hassle. If you are too lazy to make a small change to your old materials(in case you even need them), then that's your problem.
the case I report now i totally different from the post i've posted ago... in fact in the previous post layered normal or corona normal works fine till alpha A5... now i'm reporting that normal done with alpha A6 don't works fine with the last rc1 version ( r19 and OS X yosemite ) ... this are two different thing... if you don't know what i'm discussing and the problem I'm reporting please shut up... maybe you are to lazy to understand what I'm discussing of....