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Messages - Jeff Grigsby

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1
I am talking about view port lag. I feel like this shader is ramming out my video card, anyone confirm where this map is being stored, because I know I can create real time displacements in the viewport from it, so it so it is either  resident in ram, or the video card's ram.


2
Hey, thanks for the quick response.  I will send you the problem geo from the old scene later today.  I love the feature, but I may have figured out how to break it because this has yet to happen to us.


3
After running a few test this absolutely is the case. I can understand why a person would want to have it calculate all of the time for propagating trees in scatter, or using as a physical displacement, but if you are using Corona distance map to blend materials and have several in your scene, it brings scene speed down to a crawl. This needs to be addressed, there should be some sort of global override that only calculates this at render time.

jeff

4
am I do something wrong, just moving geo around the scene cause Max to hang up for 30 seconds, I assume it the corona map distance always calculating  causing this. There should be some kind of global check box to only calculate at render time or scenes can become unusable.


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