Author Topic: v6.1 shadow catcher rendering yellowin IR when change to reference  (Read 1730 times)

2021-02-10, 14:30:17

Konichowaa

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hi,

when I apply a shadow catcher to a surface and reference it in environment mode to a sky with HDRI material, everything is fine until I change something to the HDRI material.

This can be changing the intensity of the light material or inside a filter shader.
Only solution to continue is restarting IR

so for the included test file:
1) start IR
2) change the intensity of the sky, and surface becomes yellow

when using the hdri directly in the sky, I can change the sky intensity or change color in a filter shader without it turning yellow, but if I
1) duplicate the sky
2) put the second sky in a null
3) make the null invisible (with second sky inside)
the floor surface with the SC turns yellow again

I don't know how this responds in v7, but it is equal on R18-R19 and R23 with v6.1

// free HDRI by HDRI-hub.com
Koen Van haesendonck
3D-lab - www.3d-lab.be

2021-02-10, 17:14:59
Reply #1

mmarcotic

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Hello,

thank you for reporting this issue - yellow is the default color after something goes bad within the code, so I am definitely passing this forward to the developers.
(Internal ID=640432843)

Thanks,
Jan
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