Author Topic: My corona random stuff.  (Read 44844 times)

2015-01-03, 03:24:34
Reply #45

borisquezadaa

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Yes... yes... i know... too much DOF rigth?...
What i do with Corona My Corona post of random stuff rendering
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2015-01-07, 22:34:24
Reply #46

borisquezadaa

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Today.... SEXY FLUIDS!.
« Last Edit: 2015-01-08, 21:35:40 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-09, 20:49:26
Reply #47

borisquezadaa

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More Fluids...
Chocolate!!!...

What i do with Corona My Corona post of random stuff rendering
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2015-01-11, 06:34:49
Reply #48

borisquezadaa

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On old one.
« Last Edit: 2015-01-11, 06:41:00 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-11, 06:42:29
Reply #49

borisquezadaa

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Assorted... so much fun.
What i do with Corona My Corona post of random stuff rendering
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2015-01-12, 22:49:35
Reply #50

borisquezadaa

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Today's random stuff.

So much fun as always.
What i do with Corona My Corona post of random stuff rendering
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2015-01-14, 08:38:30
Reply #51

aTanguay

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Great stuff!
A mountain of skulls is always fun!
;-)

I really like those fluid sims...slick.

2015-01-15, 22:15:26
Reply #52

borisquezadaa

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Blood test using sss from daily builds. First time user.


Some post to add motion blur, just to find out that Corona can do motionblur from mesh secuences in a way (related to the Shutter speed). Duh!.

Attached are the settings used for blood in Realflow (you can always play and improve).
And off course the material used for blood in a .mat file 3ds Max 2014. (It work with daylies i'm afraid cause use some sss magic).
YOURS TO PLAY AND IMPROVE

Later i'm gonna find how to upload to Corona material library.

I dont do hyper high resolution of my random stuff sorry. They are just tests.




What i do with Corona My Corona post of random stuff rendering
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2015-01-19, 07:00:27
Reply #53

borisquezadaa

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This time... JELLYFISH!
Next time... glowing jellyfish. XD. maybe

Now that i look is the perfect material for an old kind of lamp.

« Last Edit: 2015-01-19, 07:03:58 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-29, 16:49:53
Reply #54

borisquezadaa

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Today an idea to generate heat haze from arbitrary sources that came up after looking some post pro made at Jeff Patton renders made by others.
Looks promising, attached a small animation of the effect. Needs a specific setting in material and geometry.



Wish there is a way to enter a value like 0,999999999 in the glossines slot. XD.
« Last Edit: 2015-01-29, 17:43:48 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-29, 17:04:05
Reply #55

Fibonacci

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Hi Boris,

I'm not sure but I seen somewhere an After Effects plugin for make that "heat haze" effect. And I think to simulating in PS it's not a big deal, but I'd never tried... :)
Holy Corona : the materials is the clue.

2015-01-29, 17:44:32
Reply #56

borisquezadaa

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Really?... lets check that.  Thanks!.
What i do with Corona My Corona post of random stuff rendering
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2015-01-30, 07:48:40
Reply #57

Nekrobul

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Had you simulated gas itself in RF?
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2015-01-30, 14:50:17
Reply #58

borisquezadaa

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Yes i did a simulation.
But the trick was in the mesh. Is necesary to untick "visible to reflections/refraction" in properties or you will en with some nasty dark edges.
Also the material... it would be nice to put IORs of 1,0001 like reality or glossiness of 0,99999 but we get only 3 decimals. XD.

Atached scene with setup and one frame meshed. (The mesh sequence is way to big to put it here).
What i do with Corona My Corona post of random stuff rendering
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2015-01-30, 14:59:29
Reply #59

racoonart

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Also the material... it would be nice to put IORs of 1,0001 like reality or glossiness of 0,99999 but we get only 3 decimals. XD.

You can set the spinner precision up to 10 decimals in the max preferences ;)
Any sufficiently advanced bug is indistinguishable from a feature.