Corona Renderer Forum

Corona Renderer for 3ds Max => [Max] Feature Requests => Topic started by: NicolasC on 2021-10-05, 12:56:26

Title: UVW Randomizer - use settings from another map
Post by: NicolasC on 2021-10-05, 12:56:26
Hello,

I was rcently wondering if it would be possible to implement a similar behavior as Color Correct, with possibility to use settings from another Color Correct map. For UVW Randomizer, I think it could become very handy, when using several maps (diffuse, glossiness, normal ...) for a material, to be able to "link" UVW Randomizer maps with each other. It's possible using multiple Bezier Float controllers, but that can quickly become both time-consuming and messy ... Or am I missing something here ?
What do you guys think ?

Thanks a lot :)

Regards.
Title: Re: UVW Randomizer - use settings from another map
Post by: aaouviz on 2021-10-05, 15:20:24
I think I requested this a while back.

It was well received by the Dev's and other forum members, but obviously no progress since.

I think perhaps they're re-working the whole system of randomization and hence have no given this any extra thought (I might be wrong!)
Title: Re: UVW Randomizer - use settings from another map
Post by: romullus on 2021-10-05, 15:24:40
Meanwhile you can make template maps or materials with linked parameters and save them to your library for re-use. It looks horribly at first sight, but don't forget that you can always hide all those additional parameters and controller nodes.
Title: Re: UVW Randomizer - use settings from another map
Post by: NicolasC on 2021-10-06, 08:44:59
Good morning,

Thanks to both of you, Aaouviz and Romullus, for your feedback.
Yes, I'll certainly end up with creating a template, I was just hoping for an out-of-the-box solution ;) maybe a future version of Corona will bring that !

Have a nice day,

Regards.