Author Topic: texture maps for distribution and other settings not working  (Read 200 times)

2023-11-19, 02:14:36

frv

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I noticed that setting texture maps like C4D noise for distribution is not working. Sometimes it does but mostly it does nothing. At least I do not see any thing happen in the viewport when changing settings for the type or scale of the noise.

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2023-11-22, 17:50:31
Reply #1

frv

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Previous project a 3Gb file, the maps for distribution did nothing but with this quick test all worked fine.

2023-11-28, 18:58:01
Reply #2

frv

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RC3
OSX

Problem seems to have gone. At times settings noise patterns does not make a difference although maybe just a matter of doing a restart.
RC3 seems to be a rather solid release. I haven't had a crash all afternoon doing a lot of scatter work with IR on. It's so nice to be able to play with the scattered densities.

2023-11-29, 11:18:00
Reply #3

Beanzvision

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Hi there, thanks for testing and letting us know. As for the noise maps, currently, simple UVW shaders such as noise should be used in UV(2D) mode for it to work correctly.
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2023-11-29, 12:53:18
Reply #4

frv

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Thanks,
That must be it then since I usually work with cubic mappings. Will try to stick to UV for now.

I scatter now single leaves of grass instread of clumps. Graswald provides excellent assets for that. Like this I no longer need to edge-trim.
Not sure if this is specific for Coronarender but I love to edit sets of Corona materials and Chaos Scatters by selecting them all and edit without the need to edit them separately. I tried Redshift but it seems a hassle compared to Corona.
Corona scatter truly makes a big difference. I hope it's going feature gradiant dimming closer to the edges of a surface. Generating vegetation is so much better than placing assets with a mouse. For Blender Graswald provides assets with preset scatter settings and sells them as easily editable environments. Pity Blender is to slow for Archviz at any larger scale.
« Last Edit: 2023-11-29, 13:04:03 by frv »

2023-11-29, 13:05:57
Reply #5

frv

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Am I right to see that noise distribution is per surface and not per square setting ?