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Messages - Nejc Kilar

Pages: 1 ... 81 82 [83] 84 85 ... 89
1231
Gallery / Re: Coffee shop
« on: 2016-02-22, 10:09:01 »
Seen it on Facebook before and I still really like it. To me you got an interesting composition going and you are balancing it out very nicely with all the details in the right places.

There are a few small issues, like the table in the second image which is mapped a little off and I also think you could have added a wee bit more of details in some areas but then again I really like how some areas are a bigger focus than others in terms of whats going on in the composition.

Bottom line, really nice work man!

1232
Gallery / Re: Slaska Kitchen
« on: 2016-02-22, 10:06:12 »
@SairesArt

Well yeah, I totally agree! I mean I like the style too but for some odd reason it seems a taaad too much. This is of course just a personal opinion and let me just repeat myself, I like it! :P

1233
Gallery / Re: Slaska Kitchen
« on: 2016-02-18, 19:15:15 »
I really like both the modeling and the rendering. Really nice, photorealistic and quite crisp.

Post-production has a style that I really like (in moderation of course) with that old school sort of a look but with that said I think everything is just a little too washed out in its current form. Maybe it is just my screen but I see a lot of this "fog" effect that is probably causing everything to lack a bit of contrast and depth. Sort of like you'd paint a layer of white desaturating effect on top of a LUT tone mapped image.
I'd just like to stress out, I really do digg the quality of this one, it is quite inspiring! Good work man!

1234
[C4D] General Discussion / Re: Decals in Cinema 4D
« on: 2016-02-04, 15:05:34 »
Blend materials good Sir, blend materials ;)

It is not the perfect solution but it is something...

1235
Uhm funny thing, I had this happening on my workstation as well but only when I was using the iGPU as a primary graphic card. Once I got a dGPU from AMD everything started working as expected - meaning when I turned off both of my monitors the windows would not rearrange.

Not sure how or why :)

1236
Just found out about this one.

I really like the direction you took it but if I may put forth a few ideas and suggestions... Maybe easy up on the vignetting effects (suggest it rather than straight out show it) and play a bit around with the sun direction to create a more dramatic scene (although the current one I really do like). I would also consider playing around with the reflections a little bit, to create a bigger impact on those windows (might work, might not).

Thumbs up, Sir!

1237
Gallery / Re: White Bedroom
« on: 2016-01-28, 18:22:20 »
Really like the work!

1238
[Max] I need help! / Re: DEL key not working 3Ds Max
« on: 2016-01-28, 18:09:15 »
maybe your key binds got changed :)

1239
[Max] I need help! / Re: Juice in a Glass - Free C4D Scene
« on: 2016-01-27, 10:56:24 »
I think geometry might be the best way to go about doing the droplets, at least thats what I think people do in general. Maybe if you'd play around with the lighting a bit to accentuate the SSS and the highlights you'd get different results...

Just thinking out loud here :)

1240
Work in Progress/Tests / Re: Quarto Escuro
« on: 2016-01-25, 12:02:13 »
Looking forward to seeing this progress :)

1241
The bucket mode has a noise threshold option but I am not sure if it's working as intended yet. I agree with you though, something like this would be quite beneficial :)

edit: the bucket threshold does seem to work as intended so that's that :)

1242
Gallery / Re: A modern kitchen
« on: 2016-01-24, 12:01:13 »
materials looks great and the mood is just spot on. very  natural.

Thank you, means a lot! :)

1243
I think what OP might be talking about is the informative, intuitive nature of the Artlantis batch render UI compared to the more "compact" edition of the 3ds max one.

Being a C4D user I too am finding the 3ds max batch rendering functionality a bit underwhelming, not so from the standpoint of the UI (a little more info would be welcome though) but more the fact that I can only render the current scene and not others - making product renders a bit more troublesome to manage without an external application (or the backburner).

1244
[Max] General Discussion / Re: DR over VLAN
« on: 2016-01-23, 14:59:11 »
Awesome, I really appreciate your opinion. I've been very hesitant to get this type of DR going but since you aren't experiencing any ground braking errors it seems like it's a pretty solid setup.

Thanks good Sir!

1245
[Max] General Discussion / Re: DR over VLAN
« on: 2016-01-22, 00:52:52 »
I use it on a VPN connection. That works fine.  Is that what you mean?

VPN, Virtual LAN and all the similar stuff yes :)

So, I presume you are experiencing no problems at all?

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