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[Max] I need help! / Re: export 'glass material' to fbx
« Last post by James Vella on Yesterday at 23:11:14 »Unity, Unreal, 3dsmax, Blender... etc all do .usd
It should eventually (hopefully) be the universal format, along with OSL, MaterialX and other open formats that we can send 3D data between packages easily. Vray already has a good bridge to usd.
Working out how to export it from 3dsmax so its universally acceptable... lol well thats another matter. I'm also struggling to work it out but I only tried since you asked me so over time Ill figure it out but in my experience, 3dsmax always likes to throw some spanner in the works. So until then I have no advice for you on that front.
If you are going the FBX route, then you will certainly need a few workarounds along the way, scripts, bobs and bits. Anyway, feel free to keep us posted with your travels, I'm on a similar path.
It should eventually (hopefully) be the universal format, along with OSL, MaterialX and other open formats that we can send 3D data between packages easily. Vray already has a good bridge to usd.
Working out how to export it from 3dsmax so its universally acceptable... lol well thats another matter. I'm also struggling to work it out but I only tried since you asked me so over time Ill figure it out but in my experience, 3dsmax always likes to throw some spanner in the works. So until then I have no advice for you on that front.
If you are going the FBX route, then you will certainly need a few workarounds along the way, scripts, bobs and bits. Anyway, feel free to keep us posted with your travels, I'm on a similar path.