Author Topic: Shadow catcher solution, (matte) workaround in Corona A6.  (Read 7656 times)

2014-03-20, 17:08:58

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Just came with this idea for a shadow matte o shadow catcher.

1.- First render your scene as usual (i use an hdri and a crane model i'm working on).

2.- Assign a default white material to all geometries that needs to catch shadows ( in my case... just a plane).

3.- In Corona render settings assign a material override with a black corona material to all scene assets except the geometries you want to catch shadows.

4.- Add a CShading_shadows render element. As i noticed, ou can compose the "inverted"  shadow  pass (Ctrl+i with the layer selected in photoshop) later in "multiply mode" over the beauty pass.



What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-03-20, 17:14:49
Reply #1

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Just came with this idea for a shadow matte o shadow catcher.

1.- First render your scene as usual (i use an hdri and a crane model i'm working on).

2.- Assign a default white material to all geometries that needs to catch shadows ( in my case... just a plane).

3.- In Corona render settings assign a material override with a black corona material to all scene assets except the geometries you want to catch shadows.

4.- Add a CShading_shadows render element. As i noticed, you can compose the "inverted"  shadow  pass (Ctrl+i with the layer selected in photoshop) later in "multiply mode" over the beauty pass.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-04-03, 02:37:27
Reply #2

piripi

  • Active Users
  • **
  • Posts: 69
    • View Profile
nice I will try it tomorrow :)
but would be nice to have away without rendering 2 times, the state editor can be pain in the ...