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Messages - arti

Pages: [1] 2
1
Work in Progress/Tests / Re: new render
« on: 2014-11-13, 16:14:47 »
@Nekrobul
thanks for the advise i will try it

2
Work in Progress/Tests / Re: new render
« on: 2014-11-13, 10:55:52 »
I got confused for the amount of help Arti got until this point..
Hey even I am new, I don't know everything and I appreciate all the help I get from this forum.
I wouldn't like someone to be rude to me even if I don't know everything.

@naikku Don't worry there are almost people arround, there do just talking.

 anyway :)

I always like to play with somethings new and thanks to the corona team that allowed people to play with this great render engine.
i tryed also some other engine, like RC, thea, vray, octan and some other but i must say corona is a one of the best i ever played with.

ok here is a update of the work and it still continue


3
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 19:07:44 »
come on arti .....have you seen the Gallery ??? ...dont be upset !!! how have you done this images, corona is almost a "DONT MISS" renderer.
Are you new in the CG imagery.????

there are serious mistakes here in your images, first is the camera view i think is not well, in second try to put, in the environment an HDRi of a night sky ( on render setings)( that way you will use the light from the Map, global ilumination ( have ear about it )

Im really not an expert in this area, but there is still a long way to go for you,and another advise i can give you, pay attention to the really good images in the gallery and try to copie them ( make something alike)  and have a critical view, in what you see, AND more important IN WHAT YOU ARE DOING ....

OK ... im a joker but i dont want tu upset nobody,


Just look a your images ...and look at some good images in the gallery ( So!!! what can you tell me (critical view ok!!) ( it needs more passes, right.... the camera view its not right .... and....????)

Jonas your are really helpfull thanks so much

4
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 16:56:40 »
@jonas

if you mean the image of the space ? yeah no problem

5
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 16:16:52 »
just have fun and dont forget , ALL in DEFAULt ( that means you dont have to set nothing)

(its stronger than me, i cant help it )  And dont worry  a greate painter like GAUGIN had to start somewhere to ......

@jonas007 thank you

that means, that i have to use the default setup of corona render to get the best quality.
but it needs more pass to render to reduce the noise 

what about the fliking light ? how can i fix this any idee
is there any setup who i can play arround to make a better sample or anythink about


6
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 15:30:08 »
here i attach the space pic just to see what happens its just 5 pass render

7
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 15:13:07 »
"I setup the enviroment map with CoronaAO" - WHAT ?????

Lol i think somethink is wrong with me sorry maybe to tired :) i setup the enviroment with a bitmap jpg file !

8
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 12:53:19 »
I setup the enviroment map with CoronaAO
and used for the laterns coronaLight some of the yello lights on spline i used CoronaLightMtl with texture and there is 1 light thats was used outsite the sphere thats a normal spotlight from max

let me explain a bit about the scenes we are inside in a sphere the sphere self is transparent and kind of a glass ball
the city will be inside in the sphere where the camare will moved from the outsite to inside the sphere

i can up the scenes if needed

9
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 11:23:35 »
sorry i mean 100 passes

10
Work in Progress/Tests / new render
« on: 2014-11-11, 09:02:39 »
Hi
I was searching for the render setup but i didn find any good resource for how to setup the best quality of final render
I did a test render and the setup was about to 100 sample "pass" what tooks 2 hours and 25 minuts after i still have some noise in the render and also some light flicking

11
Gallery / Re: Tim Burton's Batmobile
« on: 2014-11-09, 20:36:14 »
looks great

12
Gallery / Re: just starting playing with corona render
« on: 2014-11-03, 20:14:09 »
@Matej Ovsenek  thanks for the advice
I planing also a diferend way to make the animation without displacement because it take's really to much memory and to much time to calculate just the displacement map
just the memory goes up to about 64 gb per frame

@abubaker you right some jpeg can produce the noisy results in render depends on the quality of the jpeg
but after switch the displacement from pixel size to world size the render works great but as i explain above the render time was longer and the calculation of the displacment needed more the 60 gb of memory

thanks really for all your advice i appreciate it really much

rgds


13
Gallery / Re: Icelandic coastal house
« on: 2014-11-01, 22:32:11 »
I was look to the setup on your material screenshot maps and i see some option like emmision 

may i ask you, what version of corona do you use, because i can't see the option on my material maps
I use the Alpha v7
 


14
Gallery / Re: Linie Aquavit
« on: 2014-11-01, 00:48:37 »
looks great :)

how did you made the spot light with the volume effect is it post

15
Gallery / Re: just starting playing with corona render
« on: 2014-10-30, 22:18:12 »

 it seems to work
İ will post the animation later when the render is done
İt take's a bit longer but still Fast

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