Author Topic: Zdepth based DOF in the VFB  (Read 3014 times)

2015-09-01, 23:31:35

Jpjapers

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Is it possible? It would be absolutely epic if you could adjust your DOF in the VFB if you had also rendered a Depth Pass. Not sure how many others agree if any?
Would definitely be a cool feature though!

2015-09-02, 08:49:56
Reply #1

-Ben-Battler-

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I think NOX Render has this feature. I don't think it is highly requested by others since it is a fake approach on DOF and you can set "real" DOF easily and straightforward using interactive rendering. But its bloom and glare feature would be nice! ;)
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2015-09-02, 11:37:57
Reply #2

maru

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I would say real dof in IR works fast enough. Haven't heard another request for this yet.
Marcin Miodek | chaos-corona.com
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2015-09-02, 14:45:43
Reply #3

-Ben-Battler-

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You can say it is fast but I am experiencing way higher rendertimes when using DOF, especially when highlights have to be blurred. It stays noisy for nearly forever and I am not able to adjust GI vs. AA Balance enough since it says that it is not recommended going under 2. GI is much faster noise free (even in interior shots) than DOF.
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2015-09-05, 07:48:41
Reply #4

Bormax

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Hi,
You can try VFB+, version 2.6 has this function
http://www.monotoneminimal.com/

2015-09-06, 09:47:46
Reply #5

-Ben-Battler-

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Thanks, I will do that!
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2015-09-20, 21:39:38
Reply #6

Ondra

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currently not planned
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)