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Messages - Rebus farm

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46
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-07-05, 18:36:25 »
Good news - we support A7 now and we worked out some cool features with the Corona guys.

we now support Progressive animation render.
You can define the render costs for your animation in advance.
Setup your animation to render for 100 euro or each image for 200 passes.
In best case you get all images with 200 passes for LESS 100 euro total costs
or
you get the besst possible passes per image for 100 euro

For distributed single frame renderings using progressive, you can now RESUME a render!
Thats a pretty cool feature i think.
Send your image and render a few passes.
If image is too noise just resume the render to add more passes to get better quality.
Do the same until the result fit your needs
Your advantage is a preview posibility and fixed costs for the render becasue you setup the render costs before job starts.
Start the image with a few euro for a preview and resume it for additional X euro - if image still to noisy resume again


HD caches we can pre-render in farm for camera fly animations. it give better and flicker free render images.
By default we cache each 25th frame first and afterwards we render the images.
All happens autmaticly - just choose your animation type in our Farminizer job submit plugin - thats it.

let me know what you think

andre

www.Rebusfarm.net

47
[Max] Resolved Feature Requests / estemated render time
« on: 2014-06-13, 15:32:41 »
during render I see the render frame buffer and the render info window of 3ds
I see info:
current task: rendering 4th pass (elapsed 0:12:23, total 0:12:55)
better report
current task: rendering pass 4 of 12 (0:12:55 estemate: 0:44:55)

this way i can foresee the remaining waiting time

48
I use 3dsmaxcmd.exe to render jobs

I see no render log progress about passes or any other info about the job status in the log even the cmd line verbose is set to 5

C:\3dsmax2013_64\3dsmaxcmd.exe -workPath:C:\ -gammaCorrection:1 -gammaValueIn:2.2 -gammaValueOut:2.2  -pixelAspect:1.0  -rfw:1  -start:3 -end:3 -v:5 C:\...file.max
6/13/2014 15:06:55 PM;  1 frames initialized
6/13/2014 15:06:55 PM; 
Max install location: C:\3dsmax2013_64\
6/13/2014 15:06:55 PM;  Max file being rendered: C:\ ...file.max
6/13/2014 15:06:55 PM;  Renderer: CoronaRenderer
6/13/2014 15:08:55 PM;  Max is ready
6/13/2014 15:08:55 PM;  Frame 3 assigned


thats it


49
[Max] Resolved Bugs / Re: annouing problem
« on: 2014-05-26, 19:33:36 »
QuakeMarine1: Sorry about this, the popups were historically hardcoded. I've recently changed it so it first checks if 3dsmax is in a quiet mode. There should be no non-UI-action-generated popups when network rendering in the daily builds and next stable build (due at/shortly after the EUE)

others (deleted posts): Do not be dicks about this, I would like to see your reactions if you sent a project with a tight deadline to a farm and did not get the result.

how to get the dailys ? (aswell 2015)

50
[Max] Resolved Bugs / annouing problem
« on: 2014-05-25, 03:49:49 »
I render via 3dsmaxcmd.exe

In the scene i am send i have a popup from Corona "Warning: duplicated sun found: CoronaSun002. Previouse one will be ignored"
the render do NOT proceed since 3ds wait to confirm the popup.
Its a DEADLY feature for a renderfarm - noone notice the popup or could login to each nodes and press the OK button
I saw a similar popup if "load second GI" is actve for the HD cache but no cache is found at the given path.

Keymaster i need you to disable all possible popups in Corona during cmdline render (or a switch in Corona setting to enable it)
in the curernt case I notice the popup after 23 hours! means the nodes are idle for 23 hour due to the popup + the client is waiting since 23 hours for nothing!

I am sure Backburner will have the same problem!

51
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-05-09, 17:54:10 »
exr is now supported - i forgotten to enable it  by accident

since Progressve render is used a lot I implement a resume render function now.
It allow you to simply start your still image render for (lets say) 3 euro - in case the image is too noise you can resume the render and topup by additional 3 euro to get a better possible noise free image

in other words it also allow you to render a preview and resume the render afterwards




52
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-05-04, 22:16:31 »
exr is supported so far i know
why you ask ?

53
[Max] Resolved Feature Requests / Re: 3ds 2015 + Corona
« on: 2014-05-02, 12:30:44 »
bump

54
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-05-02, 12:29:50 »
for animations is only bucket rendering possible
for distributed render you can use progressive or bucket

refer
http://www.rebusfarm.net/en/lets-go/help/error-codes-3ds-max/2044-help-id-14001


55
[Max] Resolved Feature Requests / 3ds 2015 + Corona
« on: 2014-04-29, 15:27:55 »
how about 3ds2015 + Corona ?

56
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-04-17, 23:56:58 »
I have implemented HDcache support.

!!!

please take the chance to test the system with our 25 euro free trial - farm is hungry !

57
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-04-09, 15:21:21 »
sure we read it ;-)

HDcache is in work - we first polich the generel workflow and script - the details follow up

Batch render queue need to be empty - i not like to have missunderstandings afterward

i saw the broken geometry but i did not open your scene to investigate it

58
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-04-03, 23:23:28 »
cool - was quality ok ?

59
you mean the submit - i thought pure Smedge implementation ...
ok

60
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2014-04-02, 22:18:07 »
I still need a bit response about progressive mode in combination of distributed rendering

if you register you get free 25 euro automaticly - send a still image in DR and progressive - input the samples you like to have and 10 (or less) euro maximal job costs
I am curriouse if the image quality vs costs is ok
the user opinoin counts - not mine :-p

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