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Messages - Rebus farm

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So to avoid issues i need to render 1.1 jobs in 1.1 and 1.2 ind 1.2 ?
thats a pain - running 2 version in farm is possbile but much work to make the scripts
I better force the users using 1.2 insteat - 1.1 will be an error in Farminizer

[Max] General Discussion / corona 1.1 displacement vs 1.2
« on: 2015-09-07, 22:00:07 »

are there know issues about displacement preparation time ?
In my case I render a scene made in 1.1 via Corona 1.2 and preparing displ. take ages.


[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-07, 12:23:05 »

when I render image I set the image to 220 render passes and 22 renderpoints. ( so  I expect not to spend more then 22 points )
For some reason most of the time its going under the 22RP and i'm forced to buy new points.

I need some examples to have a look about plse.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-04, 18:17:48 »
I not have your job anymore
I resetted the RP for your account - try again plse and report back

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-04, 15:24:07 »
what was your username or jobname at rebus ?

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-09-04, 13:23:36 »
Completely unreliable, I have been sending support requests as my jobs crash and burn.  I would not trust this new rebus drop software that was released, since they implemented it I get 1 in 4 renders actually working, just lost a big client and my jobs are frozen in the server while the server continues to charge me.  Just don't rely on it actually working is my advice.

Same thing here unfortunately. 24 out of 25 rendernodes were complete and it got stuck on the last one that was frozen. Result was no image and a waste of time (and money)...Not sure if it's Corona dependant, but I don't rely on it anymore since I have had constant problems with their deadline service.

A hung node can happen but I think your issues was another one.
(sidenote: a hung node is not charged in case the farm manager or one of the admins detect it)
If you have big resolution and much render elements the total output data is a lot - the last step of distributed render is to combine the image.
That happen with one PC only for technical reason - it can take up to 20min and more if you have 20 render elements or a 2gb exr
The controll center show 99% progress and the last 1% just take long - it looks hung but its not !
A short message to our support and we answere immidently.

its always the same
Much user love Rebus (otherwise we whould be the market leader) since it work flawless but that user never or rarly report something in to forum
The few user with issues start flame postings or shitstorms and blame Rebus to be the worst farm in the world. Insteat helping us to isolate the issues they duck and cover.
No system can run 100% - rendering just too complex to archive that. Comparing to other farm is Rebus lightyears further. 99% of all jobs we do are hasselfree and fine with just 2 mouse clicks - the last 1% matters.
KimDirkHope - we had much email communication. I wonder to find your posting here since we not yet found the answere for your problem.
I isolated the matter down to your lights in the scene and I asked you to send a few test to farm to track down the matter more deeper.
My render at 40 passes must be the same qualtiy to yours. Without your help I never can find the reason.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-08-19, 14:18:26 »
We run Corona 1.2 now

was nice to meet Ondra and Adam at Siggraph ;-)

[Max] I need help! / Re: Corona proxy and rebusfarm
« on: 2015-07-22, 14:16:43 »
wait for our replay and not post in the forum - noone can help you here ;-)

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-18, 14:56:58 »
i just update Corona to the last official version. 1.01.xx

its now supported

if noone tell me about new version i not know about

i need the installer but my login not show any downloads  - Ondra ?

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-09, 01:56:31 »
if you need a fix pass level per image not use progressive - use bucket engine

if you liek to use progressive setup max pass limit and max render costs

in best case you get all images with max passes for less costs
or you get the best possible passes per image
can be image 1 100passes
can be image 2 99passes
can be image 3 95passes
can be image 4 98passes
you not notice much differences in the animation since the passes are more less the same
worst case is 10 passes per image insteat 300 - but if yo utest render a few images first you get a feeling for the passes vs costs

its not possible to have all images 100 passes and suddnelty some random images 30 passes only
as long as the animation show the same scene content and camera not fly around the scene like cazy such cant happen

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-08, 16:05:30 »
Last weekend I was on birthday party
Guess what beer I found


[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-05, 23:38:11 »
if you need a plugin for 2016 you need to requeste it
We have too many plug in 2015 to move them all to 2016

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-05, 18:39:15 »
R14 to R16 and all version of 3ds

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