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Albedo render element

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Ondra:
I've added simple render element that displays the total albedo of each material. It turns red when the albedo is too high. You can use it to quickly assess your scene materials - only small portions of the scene, excluding glass, water, and mirrors, should be in red.

Example of correct scene:




Example of bad scene that will render slower and look bad:


maru:
What value is considered too high?

Ondra:
RGB 220 and higher

Stan_But:
Excellent
Can you to include glass, water, and mirrors? And can you to do that can be set custom albedo? 180-220 for example   

Chakib:
Nice, useful one !

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