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Messages - Dalton Watts

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151
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-29, 17:36:01 »
Another set of head-to-head renders. All set for the same noise level (3%) and all with the new Corona Camera. 01 has no DOF and 02 has DOF enabled in camera. As you can see, RC4 is slower on all of them. With heavy DOF, RC4 is 3x slower than 14th September build.

152
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-29, 16:58:45 »
This is something that's bothering me so much with the latest Release Candidates. Tried all of them against 14th September build with several simple test scenes and the speed issue occurs in every single one of them on my dual Xeon 2696 v3 setup.

RC4 is SLOWER than 14th September build. It is particularly evident in cameras with strong depth of field. There was only one time that RC4 matched speed and it was with a camera without depth of field. Still, i expect RC4 to be a little faster not equal.

I've attached a few screenshots.


153
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-27, 01:02:16 »
And much cleaner in your case Tom. Not quite what i'm seeing with my dual setup.

154
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-26, 20:32:30 »
I still have problems with my 2x Xeon 2696 v3 setup in RC2. Build 14.09.2017 is the fastest one for me. Builds after that made speed a lot worse. RC2 is the "least worst" version if i may say. Build 14.09.2017 renders in 61 seconds while RC2 renders the same scene for the same exact noise level in 106 seconds. That's almost twice as slow! Altough not as bad as previous builds after 14.09.2017 up until RC2 which were 6x-12x slower.

Do you see a comparable drop also in rays per second?

Hi sevecek!

There's a significant drop in total rays. About half in RC2. Screenshots in attachment.


155
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-26, 18:23:10 »
I still have problems with my 2x Xeon 2696 v3 setup in RC2. Build 14.09.2017 is the fastest one for me. Builds after that made speed a lot worse. RC2 is the "least worst" version if i may say. Build 14.09.2017 renders in 61 seconds while RC2 renders the same scene for the same exact noise level in 106 seconds. That's almost twice as slow! Altough not as bad as previous builds after 14.09.2017 up until RC2 which were 6x-12x slower.

156
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-21, 20:41:16 »
Hate to say it but Corona_2017-09-20 build has the same slow render problems i had in post-Corona_2017-09-14 builds on my dual 2696 v3's.

157
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-19, 19:41:22 »
Something is very wrong with the latest daily build (Corona_2017-09-15). Render is taking too long. In attachment is render finished on Corona_2017-09-14 at 1:01min and the estimated time remaining on Corona_2017-09-15 is almost 9 min.

Same happens on todays build (Corona_2017-09-19), btw. Image in attachment. Something is crippling cpu usage, because with 14th September build, cpu usage is at 100% :)

158
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-19, 16:52:52 »
No Ondra, i don't have any volumetric effects in this scene. I can send it to you if want.

Edit: I've send it to you through Private Uploader.

159
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-19, 15:56:01 »
Dual Xeon 2696 v3.

160
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-19, 13:49:38 »
Something is very wrong with the latest daily build (Corona_2017-09-15). Render is taking too long. In attachment is render finished on Corona_2017-09-14 at 1:01min and the estimated time remaining on Corona_2017-09-15 is almost 9 min.

161
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-03, 16:55:39 »
I can attest that not only this new daily build 2017.8.1 shaves off about 3-5% render times but reaches a much lower noise level with the same amount of passes. Setting a 6% noise level limit for a particular scene for instance, 1.6.2 reaches 5.89% while the new daily build reaches 4.71% it does this by being about 4% faster in rendertime.

162
Nice compilation MarcĂ­n!

163
Gallery / Re: F.house
« on: 2017-07-26, 11:27:01 »
Nice work! There's a lack of depth on the background mountain though. Did you use a specific LUT or just played in Photoshop?

164
Yeah, that's the method i figured also :)

165
Hey guys! I've just tested the new hotfix in one simple scene and i'm barely seeing any speed benefits if i set the same fixed noise level for both. Setting a fixed noise level of 6% in this particular case produces a more cleaner image on the hotfix 2 render though. I guess the old image sampler sees noise differently from the new one? See attachments.

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