Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gandhics

Pages: [1] 2
1
from File name.
Or, you can make Stage object directly.

2
You need to load with Stage object not importing.

3
3dsMax USD Stage object has a fallback mode which any CPU renderer can benefit when they don't have native USD rendering yet.

Basically, 3dsMax will convert USD stage object as rendermesh while rendering. Then user can use use as another way of referencing. You can even override materials.

The problem is that... when I load an USD file with Stage object and render in Corona. it shows facet result. All other CPU renderer don't have the issue. I tested with Scanline, Arnold, Final Render.

This is the render of Apple toy drummer USD file.
https://developer.apple.com/augmented-reality/quick-look/


4
3dsMax USD beta has fall back mode for Stage object.
Until Corona supports native rendering of USD Stage. This is a great way to get Stage render support for free. I tested with Corona. But, it is rendering without smoothing like the attached image.

I tested on Scanline, Arnold, FinalRender. All doesn't have this issue. Viewport also shows current smoothing.

You can download the USD file from here.
https://developer.apple.com/augmented-reality/quick-look/

5
Hi,

Right now we are not planning on that, we have been in contact with the guys at Autodesk and they are looking into a fix for 3ds max itself.

So hopefully they will manage to patch it and fix the root cause.

Cheers,

Rowan

I'm not sure about this.
If Corona is the only plugin that has issue, why would Autodesk do anything?
Also even tho they might do something, I think Corona should release fix until then.

6
last few weeks were rough, yesterday this issue also prevented me from sending jobs to the render farm. I was up till 2:00 AM uninstalling and reinstalling max didn't help. I have to finish 3 projects by mid next week. why is this happening? so no fix to 8.2? why?

I don't know if it will help you, but someone said that assigning a different renderer in Render Setup and then switching back to Corona will avoid the crash. Need to do it every time you restart Max, or assign a different default renderer. Hope that can help!

Then you can try to put this in script/startup folder.
Either
C:\Program Files\Autodesk\3ds Max 2023\scripts\Startup
or
C:\Users\[username]\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\scripts\startup

just save any .ms file something like "coronafix,ms"

renderers.current = DefaultScanlineRenderer()
renderers.current = CoronaRenderer()

7
Quote
Any reference, or just personal experience?

https://forums.autodesk.com/t5/3ds-max-forum/urgent-2023-2-update-cannot-open-scenes-created-previous-2023/td-p/11423396

Had it happen to me today. Seems to be related to the chamfer update.

The file opening issue with Chamfer fixed in 2023.2.2.

8
a new #3dsMax tool from a new company.
Free for personal and commercial use.

https://renderstacks.com/




9
I can not even imagine using pre-2017 just for viewport speed.
Stability has been main focus since 2017.
There has been more than probably 1000+ fixes since 2017 to 2020.

10
I want to see my render against plate.
I put the image as screen space environment map and turn on all overrides in Scene Environment rollout.
But, the render is still getting GI from env map.


11
[Max] General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 22:51:45 »
I'm not saying that's OK.
That comment was an answer for "Because I heard noises from some people that it doesn't affect everyone".
At work, only 2-3 among 40+ complained about the renderer double click issue.

Also they never stopped UI work.
It just a lot more pressing issue has been popping up.
They had to put back windows frame on SE and TrackView.
They had to revisit Editable Poly redraw.
There has been all sort of small issues because of Qt.
They have to find a way to limit docking.
Everybody said "Just switch to Qt". "Just" is scary word.
They even have to stop feature work to address various Qt issues.

Also, even though 3dsMax dev find some remedy for Render dialog issue.
It doesn't  change the fact that 3rd party dev(Especially commercial) also need to move on.
Your host app changed the entire UI framework.




12
[Max] General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 20:31:34 »
How long are using 3ds max? Did you ever heard what they delete something?

I have used from 3D Studio DOS v1. :)

13
[Max] General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 20:27:56 »
3dsMax switched the entire UI to Qt as a part of move to support hidpi.
A lot if users have requested it. I was not. I did not understand why users would even care. But well...

Maya did same thing around 2011.
But, they did hard switch.
They could do it because, they did not have that many 3rd parties.
3dsMax can not do hard switch because of the load of 3rd parties.
If 3dsMax did hard switch, most free 3rd party plugins will be gone.
So, they did a trick to repaint legacy wUI with Qt so most plugin can survive.
Obviously that created many unforeseen issues. 3dsMax dev is still dealing with it.

I can understand free plugins remain legacy UI.
But, commercial plugin should move to Qt at some point.
Especially when there is a problem.
3dsMax dev mentioned they will try to find some global solution.
But, the real solution is 3rd parties moving to Qt.

If you use Arnold and ART, they don't have this issue for their settings tab because they are Qt.
Also if you use some sort of render pass manager, you will likely set values in render pass manager.
Or.. some users are not that sensitive...

14
[Max] General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 02:42:03 »
I quickly checked and our handling of 3dsmax render dialog GUI is about 5000 lines of code + 900 lines of dialogs that would have to be massively modified or possibly rewritten from scratch. As you can imagine, we do not want to do it because we would have to still use the old code for older 3dsmax versions

Well.. this is interesting position.
What if 3dsMax fully switch to Qt and don't support legacy UI anymore like Maya?
Will you stop selling 3dsMax plugin?

15
Since 3dsMax 2017, not many artists complain about the Layer Explorer anymore at work.
Any specific problem?

Pages: [1] 2