Chaos Corona for Cinema 4D > [C4D] General Discussion

Silverwings Corona C4D Suggestion / Improvements

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Silverwing:
Hy everyone.

As you might know I´m of the lucky guys was asked to test the Corona C4D Alpha.
Hopefully noone has hard feelings that I was chosen over somebody else that might already have had some experience with Corona. If so I´m sorry :-(

In this tread I try to list suggestions for improvements and feature requersts as I was told to do this here in the Forums and not in the Bug Tracker so everyone here (including the other testers) is able to follow and comment the progress!

Cheers and happy Testing / Developing.

Raphael Rau aka Silverwing

Silverwing:
REQUEST: Environment Maps

Like in most other renderers a feature where you can set up either a color or bitmaps to surround the scene would be great. (So your color/bitmap is put on an infinitively large sphere around the scene)

The possibility to set up different maps for Visible Environment, Reflection, Refraction and GI would be appreciated!

Attached is a screenshot from Vray C4D

Silverwing:
REQUEST: Mix Modes between a Texture and the Color for Materials

This is a Feature I use quite often to adjust the textures to the right brightness.
Although it could be done within the shader slot with layers etc. Its a neat and tidy way to quickly alter the texture to fit the need.

See Screenshot of a C4D Material

Silverwing:
SUGGESTION: Take "Focal Distance" from C4D´s Camera "Focus Distance"

C4D Users are used to focus the scene by setting the C4D cameras Focus Plane.
You´ll find it under: C4D Camera, Attributes, Object, Focus Distance.

This can easily be linked to the Corona Camera Tag´s Focal Distance.

Also I have seen that there is a feature that allows Individual Maps to define the apperance of the Bokeh.
Would be really nice to see those in the Corona C4D Camera :-)

About the Focus Distance see Screenshot of C4D Camera attibutes

Silverwing:
REQUEST: Corona Object Tags (Visible in Reflection / Refraction / for Shadows etc)

In this Tag you normally can set all sorts of stuff on a object basis:
Visible to Camera
Visible in Reflections
Visible in Refractions
Visible to Shadow
etc.

See Screenshot for features of C4D

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