Hi all, hope everyone is well + thanks for the help yesterday,
I'm trying to work with roughness maps to add imperfections to my materials- I've downloaded an imperfection/roughness map from Quixel and am trying to attach it to an empty base material but I'm seeing no change in the render, even though the Roughness map is set to 1.0. Any ideas as to why this is?
Follow up q: Most materials I work with normally have a preset roughness/glossiness map. I was wondering how I would be able to add an imperfection on top of this native roughness. Since I haven't been able to get the imperfections to work at all I haven't tried to mix it with another map yet, but I see this becoming an obstacle down the line. I was thinking maybe use a CoronaMix or Composite map to mix the two? Would the imperfection map go in the Top, Bottom or Mix slot?
Thanks in advance!
Best
Mia