Author Topic: CoronaWire - incorrect edges  (Read 652 times)

2023-05-14, 18:51:43

harumscarum

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CoronaWire not working properly on all polygons which are different from Quads
Is there any workaround for this?

2023-05-15, 10:33:29
Reply #1

Aram Avetisyan

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Hi,

Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
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2023-05-15, 11:23:55
Reply #2

romullus

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The problem with Corona wire texmap is that it draws triangular artifacts wherever more than one hidden edge connects to a vertex. It's virtually invisible at normal (sub-pixel) edge thickness, but is very apparent at higher thickness. That's only actual for n-gons, because quads have only one hidden edge and triangles have none.
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2023-05-15, 23:35:06
Reply #3

harumscarum

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Hi,

Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.

those are just simple planes
and indeed - 'turn' of the invisible edges matters but do not fix the issue
it is persists even if wire is less than 1px

.max file attached

2023-05-22, 13:21:46
Reply #4

NazarVitkovskyi

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