Hi,
i wish we could scatter on "scattered objects", without converting the scatter objects to mesh.
For example, for covering large walls with ivy, i wish we could just scatter the ivy branches, and set the scattered branches as scatter-on targets but again, currently the only way to do that is to convert those scattered branches to mesh and set them as scatter-on targets.
A better implementation would allow us to use the poly IDs as areas so that, we could scatter the trees, and if to add fruits/special leaves to those trees, set the scattered trees (while still as CScatter widget) as scatter-on targets and just target a specific poly ID so that the fruits or leaves would appear on just the leaves but the trunk or leaves.